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Opened this issue · 5 comments
@indeedbadundertaleplayer Consider looking at the open issues before creating a new one.
This is likely the same issue these guys have (that has a workaround in comments):
#14
#10
I get the same issue on macos (while developing) Idk if it is macos only issue.
I get the same issue on macos (while developing) Idk if it is macos only issue.
I even got to the point where I have the normal "discord_game_sdk" and "libdiscord_game_sdk" in the same directory incase of naming issues or whatnot... It doesn't seem to be that, something wrong with Godot loading the library on macos atleast, need to do testing on windows tmr.
Afaik though, you removed support for MacOS in most recent versions due to the weird permission requirements or what-not on macos, which sort of means this isn't that big of a problem, although it would be cool to have it atleast when coding/trying to make the game to see if it works, so like maybe if there was an alternative to manually loading the dylib or something. (I also tried launching via rosetta for x64 simulation, etc)
MacOS isn't supported as the readme states: https://github.com/samsface/godot-discord-game-sdk/blame/master/addons/discord_game_sdk/readme.md#L3
I don't own a Mac so it's not something I can fix. Happy if someone can open a PR to make this better in anyway.