samuelmorais
Graduation in Computer Science since 2004. Specialist in Computer Graphics, Computer Games & Augmented Reality.
AnimaSoftwareBrazil
Pinned Repositories
3DObjectTracking
Official Code: A Sparse Gaussian Approach to Region-Based 6DoF Object Tracking
ar
Just an AR test to use github pages
cleanarchitecturebank
Cloak
MedicalHead3DViewer
A medical visualization tool based on the native Object Tracking for visionOS. Made for #VisionHack
minigoal
Create 3D animation of football goals (minimalist version)
MixedRealityGames
Project with many Mixed Reality Game Prototypes and Exercises to learn the Meta Quest development in Unity and also to build a Portfolio for Game Development in Unity/C#.
Passthrough-Online-MRTK_Quest---Sample
This is a sample implementation of mixed reality passthrough multiplayer handracking in the Quest 2 utilizing Unity, Mixed Reality Toolkit, OVR Integration (Oculus), and Normcore for network functionallity as well as Eric Provencher's "Networked Manipulator" script to allow to hand tracking data transmission over a network.
PirateBattleUnity
Quick game to exercise Clean Code and Clean Architecture in Unity
SLCT
Pixel-wise weighted region-based 3D object tracking using contour constraints
samuelmorais's Repositories
samuelmorais/MedicalHead3DViewer
A medical visualization tool based on the native Object Tracking for visionOS. Made for #VisionHack
samuelmorais/MixedRealityGames
Project with many Mixed Reality Game Prototypes and Exercises to learn the Meta Quest development in Unity and also to build a Portfolio for Game Development in Unity/C#.
samuelmorais/3DObjectTracking
Official Code: A Sparse Gaussian Approach to Region-Based 6DoF Object Tracking
samuelmorais/ar
Just an AR test to use github pages
samuelmorais/cleanarchitecturebank
samuelmorais/Cloak
samuelmorais/minigoal
Create 3D animation of football goals (minimalist version)
samuelmorais/Passthrough-Online-MRTK_Quest---Sample
This is a sample implementation of mixed reality passthrough multiplayer handracking in the Quest 2 utilizing Unity, Mixed Reality Toolkit, OVR Integration (Oculus), and Normcore for network functionallity as well as Eric Provencher's "Networked Manipulator" script to allow to hand tracking data transmission over a network.
samuelmorais/PirateBattleUnity
Quick game to exercise Clean Code and Clean Architecture in Unity
samuelmorais/SLCT
Pixel-wise weighted region-based 3D object tracking using contour constraints
samuelmorais/SLET
An Occlusion-aware Edge-Based Method for Monocular 3D Object Tracking using Edge Confidence
samuelmorais/soccertacticanimator
Soccer tactic animation engine made with Unity using Design Patterns.
samuelmorais/three.js
JavaScript 3D library.
samuelmorais/tutorial_test
samuelmorais/VoforiaWithOpenCVForUnitySample
VoforiaWithOpenCVForUnitySample
samuelmorais/webxr-samples
Samples to demonstrate use of the WebXR Device API