Language Translations:
- C++11 style callbacks instead of C: You can use class member functions or lambda as callbacks.
- TCP and UDP wrapper.
Timer
andTimerWheel
:Heartbeat timeout judgment mechanism with time complexity of O(1).Async
:Optimized the problem of calling multiple times, perhaps only once, compared to the libuv's async.Packet
andPacketBuffer
:Send and receive packet data, used to resolve TCP stubs/stickers.- Log interface.
one thread 1k bytes ping-pong。
environment:Intel Core i5 6402 + ubuntu14.04.5 + gcc5.5.0 + libuv1.22.0 + O2优化
libuv_cpp | no use PacketBuffer | CycleBuffer | ListBuffer |
---|---|---|---|
Times/Sec | 192857 | 141487 | 12594 |
#include <iostream>
#include <uv/uv11.h>
int main(int argc, char** args)
{
//event's loop
//uv::EventLoop* loop = new uv::EventLoop();
//or
uv::EventLoop* loop = uv::EventLoop::DefalutLoop();
//Tcp Server
uv::SocketAddr serverAddr("0.0.0.0", 10002, uv::SocketAddr::Ipv4);
uv::TcpServer server(loop, serverAddr);
server.setMessageCallback(
[](std::shared_ptr<uv::TcpConnection> conn, const char* data , ssize_t size)
{
std::cout << std::string(data, size) << std::endl;
std::string str("hex :");
uv::LogWriter::ToHex(str, data, size);
std::cout << str << std::endl;
conn->write(data, size,nullptr);
});
server.start();
//Tcp Client
uv::TcpClient client(loop);
client.setConnectStatusCallback(
[&client](uv::TcpClient::ConnectStatus status)
{
if (status == uv::TcpClient::ConnectStatus::OnConnectSuccess)
{
char data[] = "hello world!";
client.write(data, sizeof(data));
}
else
{
std::cout << "Error : connect to server fail" << std::endl;
}
});
client.connect(serverAddr);
loop->run();
}