This library provides a parser for JSX-like syntax in Haxe, as well as a generator. The documentation below describes the syntax permitted by the parser and the semantics used by the generator. You may roll your own generator on top of the parsed syntax tree (see tink.hxx.Node
), in which case other rules apply.
Unsurprisingly, you can embed expressions in HXX, either by using JSX like syntax or by using Haxe interpolation syntax, i.e. $identifier
or ${expression}
.
HXX has support for a few control structures. Their main reason for existence is that implementing a reentrant parser with autocompletion support proved rather problematic in Haxe 3.
This is what conditionals look like:
<if {weather == 'sunny'}>
<sun />
<elseif {weather == 'mostly sunny'}>
<sun />
<cloud />
<else if {weather == 'cloudy'}>
<cloud />
<cloud />
<cloud />
<else>
<rain />
</if>
Note that else
(as well as elseif
) is optional and that both elseif
and else if
will work.
Switch statements are also supported, including guards but without default
branches (just use a catch-all case
instead). The above example for conditionals would look like this:
<switch {weather}>
<case {'sunny'}>
<sun />
<case {'mostly sunny'}>
<sun />
<cloud />
<case {cloudy} if {cloudy == 'cloudy'}>
<cloud />
<cloud />
<cloud />
<case {_}>
<rain />
</switch>
For loops are pretty straight forward:
<for {day in forecast}>
<weatherIcon day={day} />
</for>
You can define variables with <let>
and access them within the tag.
<let foo={new Foo()} ids={[1,2,3,4]}>
<for {id in ids}>
<button onclick={foo.handleClick(id)}>Test</button>
</for>
</let>
When HXX encounters a (non-keyword) node, it is resolved in the current scope and after that in a global fallback scope (ordinarily the HTML tags are defined here). A node name (i.e. a dot path) may resolve to any of the following:
- a function
- a class or abstract with a static
fromHxx
method. - a class or abstract with a public constructor.
In any case, we have some function (we're considering the constructor a function), that will be called with arguments derived from the attributes and children of the node. It's worth noting that empty attributes are interpreted as attributeName={true}
.
Regardless of which of the three above categories a function falls into, it must have one of the following three signatures, which determine how it is processed:
-
a single argument that is an anonymous object and has a property named
children
, or marked via@:child
/@:children
metadata (having multiple properties meeting this criterium leads to a compiler error): all attributes are used as properties of the anonymous object and the child nodes are used to populate the children property.Let's consider the plain function case:
function Window(attr:{ title:VirtualDom, children:VirtualDom }):VirtualDom { /* do something fancy */ } // Please note that it's not important what `VirtualDom` is. // The example assumes you're using HXX to create some sort of virtual dom structure. // Here's how you'd use that function: hxx(' <Window title="Look, I made a window!"> <p>In this window I have some super cool content!</p> <button>Not bad!</button> <button>This is lame!</button> </Window> '); //And that is roughly equivalent to: Window({ title: "Look, I made a window!", children: [ p({}, ["In this window I have some super cool content!"]), button({}, ["Not bad!"]), button({}, ["This is lame!"]), ] });
For the sake of completeness, let's consider the case of a class with a static
fromHxx
function, although this time we'll make use of the@:children
metadata:class Window { static public function fromHxx(attr:{ var title:VirtualDom; @:children var content:VirtualDom; }):VirtualDom { /* do something fancy */ } } // in which case the HXX gets generated as follows: Window.fromHxx({ title: "Look, I made a window!", content: [//because content was marked with `@:children`, it is populated with the tag's children p({}, ["In this window I have some super cool content!"]), button({}, ["Not bad!"]), button({}, ["This is lame!"]), ] });
Or alternatively, we could rely on the constructor:
class Window { public function new(attr:{ title:VirtualDom, children:VirtualDom }):VirtualDom { /* do something fancy */ } } // in which case the HXX gets generated as follows: new Window({ title: "Look, I made a window!", children: [ p({}, ["In this window I have some super cool content!"]), button({}, ["Not bad!"]), button({}, ["This is lame!"]), ] });
The choice between plain function, static method and plain constructor will usually be governed by the framework you're using HXX with.
-
exactly two arguments, namely a single argument that is an anonymous object without a property named
children
and a second argument: all attributes are used as properties of the anonymous object and the child nodes are used to populate the second argument:// slightly different signature: function Window(attr:{ title:VirtualDom }, children:VirtualDom):VirtualDom { /* do something fancy */ } // This time, let's make the title more fancy: hxx(' <Window title=${hxx('Look, I made a <strong>window</strong>!')}> Whatever ... </Window> '); // Which winds up like so: Window({ title: hxx('Look, I made a <strong>window</strong>!') }, [ "Whatever ..." ]);
-
a single argument that is an anonymous object without a property named
children
: all attributes and child nodes are used to populate the properties of that anonymous object. You may have noticed that in the example before, making a complex title was relatively awkward. This notation is meant for the case where you wish to pass more complex content as arguments without much ASCII art. You can also think of it as named children as opposed to the previous notation, where all children are just put together without differentiation. The notation is called:
Going back to the example above, we could do the following:
// slightly different signature:
function Window(attr:{ title:VirtualDom, content:VirtualDom }):VirtualDom {
/* do something fancy */
}
// This time, let's make the title more fancy:
hxx('
<Window>
<title>
Look, I made a <strong>window</strong>!
</title>
<content>
<p>In this window I have some super cool content!</p>
<button>Not bad!</button>
<button>This is lame!</button>
</content>
</Window>
');
// And it will be transformed to the following Haxe code:
Window({
title: [
'Look, I made a ',
strong({}, ['window']),
'!',
],
content: [
p({}, ["In this window I have some super cool content!"]),
button({}, ["Not bad!"]),
button({}, ["This is lame!"]),
]
]);
Not relying on complex attributes, you could write this:
hxx('
<Window
title=${hxx('
Look, I made a <strong>window</strong>!
')}
content=${hxx('
<p>In this window I have some super cool content!</p>
<button>Not bad!</button>
<button>This is lame!</button>
')}
/>
');
It is fully up to you to decide which notation you find easier to read.
If a complex attribute is expects a function, then a little extra sugar is applied. Consider the following contrived list rendering utility:
function List<T>({ data:Array<T>, render:T->VirtualDom}):VirtualDom
return hxx('
<ul>
<for ${item in data}>
<li>{render(item)}</li>
</for>
</ul>
');
You can specify a function as a complex argument and thus purely as a tag like so:
-
By declaring the function's arguments as empty attributes, e.g.
hxx(' <List data={cities}> <render city> <h1>{city.name} <small>(city.country)</small></h1> <p> Population: {city.population} </p> </render> </List> '); // this translates to: List({ data: cities, render: function (city) return [ h1({}, [city.name, ' ', small({}, [city.country])]) p1({}, ['Population: ', city.population]) ] });
-
If there is only one argument which you leave unnamed, then it gets interpreted in a special way:
-
if the argument is an object, its properties become directly accessible from the function body, e.g.:
hxx(' <List data={cities}> <render> <h1>{name} <small>(country)</small></h1> <p> Population: {population} </p> </render> </List> '); // this translates to: List({ data: cities, render: function (__data__) { var name = __data__.name, country = __data__.country, populatoin = __data__.population; return [ h1({}, [name, ' ', small({}, [country])]) p1({}, ['Population: ', population]) ] } });
-
The argument becomes the implicit switch target in the function body. This is particularly useful for enums. Let's take an example from the manual:
enum Color { Red; Green; Blue; Rgb(r:Int, g:Int, b:Int); } // Now let's render a list of such colors: hxx(' <List data={colors}> <render> <switch> <case {Red}> red <case {Green}> green <case {Blue}> blue <case {Rgb(_, _, _)}> mixed color </switch> </render> </List> '); // this is equivalent to List({ data: cities, render: function (__data__) return switch __data__ { case Red: 'red' case Green: 'green' case Blue: 'blue' case Rgb(_, _, _): 'mixed color' } });
Nothing is to stop you from writing
<render color><switch {color}> ... </switch></render>
if you find it easier to read. The syntax exists merely to avoid forcing you to pick names for a value that you intend to decompose anyway.
-
All of the three call styles above support two additional arguments:
You may have an additional leading argument named hxxMeta
at the beginning of the argument list. It should be either of anonymous type, or expecting a @:structInit
class (otherwise you may get some pretty weird compiler errors). Attributes in hxx will populate this argument. It is particularly useful for properties like ref
and key
, which are not actually applied to the view being created, but rather give the code that constructs the view more fine grained control. If a field exist on both the hxxMeta
argument and the attributes, an error is produced at compile time.
You may also have an additional optional argument of type haxe.PosInfos
at the end of the argument list, which is populated using standard haxe semantics.
HXX supports the spread operator in various places, to tackle the kind of problems that the ES6 spread operator addresses in JSX in particular.
The spread operator can be used for attributes, e.g. <someTag {...properties} />
. In this case it works very similarly to its JSX counterpart, but it is backed by tink_anon's merging, which does the object composition at compile time.
There rules are as follows:
- any explicit attribute is used as is
- for any object that is spread onto a tag, all attributes that do not have a value yet are "extracted" from that object, if it is known to define them (at compile time)
- any attributes that were neither explicitly declared or extracted from a spread operation are reported as missing, unless they're optional.
Let's slightly expand the Window
example above:
function Window(attr:{ title:VirtualDom, content:VirtualDom, ?modal:Bool }):VirtualDom {
/* do something fancy */
}
var fancy = {
title: 'fancy window',
}
hxx('<Window {...fancy} modal />');//will fail saying that `content` is missing
hxx('<Window {...fancy} content="Yeah!" />');
var boring = {
title: 'boring window',
content: 'this is sooooooo boring',
}
hxx('<Window {...boring} {...fancy} />');//will take both `title` and `content` from `boring`, because it comes first
hxx('<Window {...fancy} {...boring} />');//will take `title` from `fancy` and `content` from `boring`
hxx('<Window {...fancy} {...boring} title="Important!" />');//will use "Important!" as `title` (because explicit attributes always take precedence) and `content` from `boring`
Not all structures created from JSX treat arrays of nodes and single nodes alike - for reasons of performance or type safety. Just like Reason ML's JSX flavor, HXX supports child spreads to deal with that. Consider the following example:
var poem = [
hxx('<p>Roses are read</p>'),
hxx('<p>Violets are blue</p>'),
];
hxx('
<div>
<header />
{poem}
<footer />
</div>
');
// this translates to:
div({}, [
header({})
poem,
footer({})
])
Now you may notice that the children of the div are an array that is partially double nested (i.e. [tag, [tag, tag], tag]
). To avoid such mixed nesting and enforce a single level, you can (and usually have to) use the child spread operator:
hxx('
<div>
<header />
{...poem}
<footer />
</div>
');
// this is pretty much equivalent to:
hxx('
<div>
<header />
<for {line in poem}>{line}</for>
<footer />
</div>
');
The lines are added as children individually and we thus have no array nesting.
You may also use the spread operator with <let>
. Say we have:
var fooObj = {
foo: 'foo',
onfoo: function () trace('foo!'),
}
var barObj = {
bar: 'bar',
onbar: function () trace('bar!'),
}
Then this will work:
hxx('
<let {...fooObj} {...barObj} blub="blub">
<button onclick={onfoo}>{foo}</button>
<button onclick={onbar}>{bar}</button>
<button>{blub}</button>
</let>
');
For attributes that are functions with 0 or 1 argument, you may write the function body directly:
hxx('
<button onclick={trace("yeah!")}>Click me!</button>
<input type="checkbox" onchange={trace(event.currentTarget.checked)} />
');
Note that if there's exactly one argument, it will be called "event".
The treatment of whitespace depends on whether the generated structure even has any notion of whitespace or not. The default HXX flavor uses the JSX style whitespace explained below.
To customize this, you can pass a different parsing mode to the parser:
Jsx
(default)Trim
: will trim leading and trailing whitespace in text nodesPreserve
: fully preserves white space
You can also use tink.hxx.Helpers.trimString
on any string to get JSX style whitespace treatment.
In JSX, whitespace is treated like so
- whitespace on a single line makes it to the output
- whitespace that includes a line break is ignored
Example:
<p><span>Hello</span> <span>World</span></p>
<!-- vs -->
<p>
<span>Hello</span>
<span>World</span>
</p>
The first version will retain the white space between the two spans, the second one will not.
To enforce a whitspace, ${' '}
can be used, e.g.:
<p>
<span>Hello</span>${' '}
<span>World</span>
</p>
Within HXX code you may import other HXX code from external files. Such an import is specified as {import "<fileName>"}
, e.g.:
<div class="container">
{import "<fileName>"}
</div>
By default the file name is resolved relatively to the call site, so you can put external HXX files into your classpaths, with files that depend on them.
Some people will argue that "templates" should all be in one place and all code in another, but that's like "ordering" the information in a magazine by putting all pictures in one place and all text in another. Quite simply, you should not be doing such a thing. But if you know better, you may refer to the file by starting with ./
in which case resolution is performed relative to project root - actually to the working directory of the compilation process to be more exact.
If you specify no extension in the file name, then .hxx
is assumed by default (unless you're using an HXX flavor that alters this).
It's possible for tink_hxx to also process the inline markup literals added in Haxe 4.
In that case, you may intermix markup and expression more freely, e.g.
<ul>
{for (city in cities)
<li><b>{city.name}</b>: {city.pop} inhabitants</li>
}
</ul>