sanja-sa/gddragonbones
Plugin module for Godot 2.1 ... Godot 3.4 Game Engine to use DragonBones
C++MIT
Issues
- 3
Compiling HTML template
#17 opened by ndee85 - 0
How do I install this plug-in?
#35 opened by q8135434 - 6
Enquiry/Feature Request: Ability to find out the current frame of animation at runtime.
#25 opened by definite-d - 12
Not build with godot 3.1 stable
#26 opened by quangdat88 - 7
Export templates for 3.2.dev?
#27 opened by AlexNight1986 - 2
- 1
- 5
Error when deleting GDDragonBones node 3.2 dev
#31 opened by Sky84 - 2
Can't compile for godot 3.2 dev
#30 opened by kzerot - 13
- 2
keeping track of the frames
#29 opened by AlexNight1986 - 1
- 6
Godot change #includes -> absolute path
#24 opened by Ranoller - 1
how to attach nodes to bones?
#23 opened by supagu - 2
- 0
How do I load a dragonbones animation?
#20 opened by pokemonchw - 3
- 0
Some issues with textures.
#14 opened by Ranoller - 14
Compile Error
#13 opened by ndee85 - 0
- 2
Dragonbones object not released in game quit
#15 opened by Ranoller - 10
License of use should be explained.
#11 opened by Ranoller - 4
port to a gdnative plugin
#8 opened by blurymind - 3
- 2
- 8
Loading an older dragonbones resource (4_5) in place of a newer format one can sometimes crash godot's editor
#7 opened by blurymind - 7
dragonbones 4_5 file format -strange rotation on jaw when altering progress value in editor
#6 opened by blurymind - 14
- 6
- 5
compile fails- windows 10 - visualstudio -'method_bind_ext.inc': No such file or directory
#1 opened by blurymind