pocketpy: python interpreter in 1 file
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pkpy is a lightweight(~10000 LOC) Python interpreter for game scripting, built on C++17 with STL.
It aims to be an alternative to lua for game scripting, with elegant syntax, powerful features and competitive performance.
pkpy is extremely easy to embed via a single header file pocketpy.h
, without external dependencies.
Please see https://pocketpy.dev for details or try Live Demo.
Quick Start
Download the pocketpy.h
on our GitHub Release page.
And #include
it in your project.
You can also use cmake to build it from source. See CMakeLists.txt for details. These variables can be set to control the build process:
PK_BUILD_STATIC_LIB
- Build the static libraryPK_BUILD_SHARED_LIB
- Build the shared library
If you are working with Unity Engine, you can download our plugin PocketPython on the Asset Store.
Compile Flags
To compile it with your project, these flags must be set:
--std=c++17
flag must be set- Exception must be enabled
Example
#include "pocketpy.h"
using namespace pkpy;
int main(){
// Create a virtual machine
VM* vm = new VM();
// Hello world!
vm->exec("print('Hello world!')");
// Create a list
vm->exec("a = [1, 2, 3]");
// Eval the sum of the list
PyObject* result = vm->eval("sum(a)");
std::cout << CAST(int, result); // 6
// Bindings
vm->bind(vm->_main, "add(a: int, b: int)",
[](VM* vm, ArgsView args){
int a = CAST(int, args[0]);
int b = CAST(int, args[1]);
return VAR(a + b);
});
// Call the function
PyObject* f_add = vm->_main->attr("add");
result = vm->call(f_add, VAR(3), VAR(7));
std::cout << CAST(int, result); // 10
// Dispose the virtual machine
delete vm;
return 0;
}
Features
Check this Cheatsheet for a quick overview of the supported features.
Name | Example | Supported |
---|---|---|
If Else | if..else..elif |
YES |
Loop | for/while/break/continue |
YES |
Function | def f(x,*args,y=1): |
YES |
Subclass | class A(B): |
YES |
List | [1, 2, 'a'] |
YES |
ListComp | [i for i in range(5)] |
YES |
Slice | a[1:2], a[:2], a[1:] |
YES |
Tuple | (1, 2, 'a') |
YES |
Dict | {'a': 1, 'b': 2} |
YES |
F-String | f'value is {x}' |
YES |
Unpacking | a, b = 1, 2 |
YES |
Star Unpacking | a, *b = [1, 2, 3] |
YES |
Exception | raise/try..catch |
YES |
Dynamic Code | eval()/exec() |
YES |
Reflection | hasattr()/getattr()/setattr() |
YES |
Import | import/from..import |
YES |
Context Block | with <expr> as <id>: |
YES |
Type Annotation | def f(a:int, b:float=1) |
YES |
Generator | yield i |
YES |
Decorator | @cache |
YES |
Contribution
All kinds of contributions are welcome.
- Submit a Pull Request
- fix a bug
- add a new feature
- Open an Issue
- any suggestions
- any questions
Check our Coding Style Guide if you want to contribute C++ code.
Reference
-
The official implementation of Python programming language.
-
An excellent learning material. It illustrates how Python's virtual machine works.
-
The world's best 2D physics engine, written by Erin Catto.
box2d
now becomes a built-in module in pkpyv1.1.3
and later.