saphiresouldier
Technical Artist & Software Developer interested in graphics, gamedev and more!
Graz, Austria
Pinned Repositories
xMachine
appleseed
appleseed is a modern, physically-based production renderer.
ColorfulDomains
Little python gui application for domain coloring.
GPURaytraceUnity
GPU Compute-Shader Based Raytracer running inside Unity, done for learning purposes.
instabot.py
Instagram bot. It works without instagram api, need only login and password. Write on python.
LD40_ForgottenMachines
Ludum Dare 40 Jam entry by Phil Gosch (SaphireS).
RootsyTootsyPlatformer
GlobalGameJam 2023 project
SaphRay
A simple C++ raytracer, written from scratch for learning purposes.
vuforia4unreal
Augmented Reality with Vuforia and Unreal Engine 4.16
Vulkan_Meshrenderer
3D Model viewer using Vulkan written in C++
saphiresouldier's Repositories
saphiresouldier/LD40_ForgottenMachines
Ludum Dare 40 Jam entry by Phil Gosch (SaphireS).
saphiresouldier/GPURaytraceUnity
GPU Compute-Shader Based Raytracer running inside Unity, done for learning purposes.
saphiresouldier/SaphRay
A simple C++ raytracer, written from scratch for learning purposes.
saphiresouldier/instabot.py
Instagram bot. It works without instagram api, need only login and password. Write on python.
saphiresouldier/RootsyTootsyPlatformer
GlobalGameJam 2023 project
saphiresouldier/Vulkan_Meshrenderer
3D Model viewer using Vulkan written in C++
saphiresouldier/appleseed
appleseed is a modern, physically-based production renderer.
saphiresouldier/BrotherhoodOfNode
A node based graph editor for Unity3D
saphiresouldier/ColorfulDomains
Little python gui application for domain coloring.
saphiresouldier/cortex
Libraries for visual effects software development
saphiresouldier/vuforia4unreal
Augmented Reality with Vuforia and Unreal Engine 4.16
saphiresouldier/DiligentFX
High-level rendering components
saphiresouldier/gaffer
Gaffer is an open source application framework designed specifically for creating tools for use in visual effects production.
saphiresouldier/gl_cadscene_rendertechniques
OpenGL sample on various rendering approaches for typical CAD scenes
saphiresouldier/gl_simple_FBO
saphiresouldier/MetaBalls
MetaBalls glory in Unity3D
saphiresouldier/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
saphiresouldier/renderer-cuda
CUDA version of my renderer (real-time raytracing!)
saphiresouldier/SaphField
SDF Editor
saphiresouldier/saphiresouldier.github.io
saphiresouldier/Shmupmas
Current: Initial stage of shader based raymarching for cloud simulation in games. Small toybox game for mobile devices, intended as playground for developing and testing libraries and frameworks I intend to reuse in my other projects.
saphiresouldier/xMasMachine
Result of Second Open GameJam at Graz Technical University