A program for the Tomb Raider Level Editor (TRLE) community.
The Wadtool program included with Tomb Editor does not yet have a remap feature.
This program allows remapping outfits for the WAD2 format.
For an outfit to join properly in game, the vertices (points) that connect to a joint mesh must be remapped to an index equal or less than a certain number (limit).
Vertices that meet this requirement are shown green. Vertices that are above the limit are shown red.
https://github.com/MontyTRC89/Tomb-Editor-Public
This is a Delphi 10.3.3 Firemonkey (FMX) 3D project.
Delphi 10 Community Edition is currently available for free. https://www.embarcadero.com/products/delphi/starter
https://github.com/sapper-trle/WAD2Remapper/releases/latest Windows 64 bit
Open your wad2.
Expand a moveable in the treeview.
Select a mesh.
Swap vertices as required.
There are two ways to swap vertices.
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Left click a vertex to select it and then hold "Control" and left click on another vertex to swap them.
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Enter the two vertex numbers to swap in the boxes and click "Swap".
Save the wad2.
Left mouse button - Select vertex
Right mouse button - Rotate view
Middle mouse button - Pan view
Mouse wheel - Zoom view
Note that sometimes you might click through a mesh and select the vertex hidden behind the mesh.