sarahnolan2's Stars
yaelwrites/Big-Ass-Data-Broker-Opt-Out-List
GarrettGunnell/Post-Processing
My Unity post processing pipeline and shaders
passivestar/quickmenu
Blender addon that simplifies access to useful operators and adds missing functionality
cjddmut/Blender-Transforms-in-Unity3D
Use Blender-like hot keys to manipulate the transform (position, rotation, and scale) of objects in Unity 3D.
AlexStrook/ClayxelsPaintingEffect
a custom shader experiment with clayxels. Requires Clayxels
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Owmacohe/Descant
An enhanced and user-friendly Unity dialogue system plugin
pastasfuture/com.hauntedpsx.render-pipelines.psx
A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.
tasdidahmedtah/Unity-Custom-Image-based-Fog
tasdidahmedtah/dither-textures
njanakiev/blender-scripting
Introduction to blender scripting
alelievr/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
isadorasophia/murder
Murder is a pixel art ECS game engine.
AxelHenir/GameJam3
Repo For CART 415 Game Jam 3 : Memories
patriciogonzalezvivo/lygia
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
cjacobwade/BadTerrain
functional but not necessarily out of the box toolset for authoring non-destructive terrain in unity
cjacobwade/BigHopsTools
Slightly cleaned up, standalone tools I'm using for project Big Hops
Miziziziz/Retro3DGraphicsCollection
a compilation of commercially usable game ready retro style 3d graphic assets
slitherpunk/Voidland-Mystery-Goodnight-Source
it's voidland from goodnight
Shawn-Shan/fawkes
Fawkes, privacy preserving tool against facial recognition systems. More info at https://sandlab.cs.uchicago.edu/fawkes
CART315-2023/CourseWiki
All the info about the course is here
carson-katri/dream-textures
Stable Diffusion built-in to Blender
lncosta/COMP345_TermProject_D16
Repository for the term project by team #16 of the COMP 345 D Fall 2021 course.
NVlabs/few-shot-vid2vid
Pytorch implementation for few-shot photorealistic video-to-video translation.