Godot Box / Room / Grid Based Camera Node.
- Godot V3.X
- Godot Project With 2D Keep Aspect.( Optional )
- 2D Scene with "Player"(Name can be different) Node.
-
Copy "BoxCam2D.gd" inside your Godot Project.
-
Add BoxCam2D Node using "+" or "Ctrl+A" inside root of your Scene.
-
Assign your "Player" (KinematicBody2D Or RigidBody2D) Node to BoxCam2D Node using Inspector.
-
Make Current True/Enabled/Ticked inside "BoxCam2D" Inspector.
-
Also upate project Window Settings as shown.
-
Make sure to set
Mode
to2d
orViewport
andAspect
tokeep
in Project Settings. (Path:Display/Window/Stretch/
) -
Checkout screenshot of Project Stretch settings below.
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