The universe of the Game of Life is an infinite, two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, live or dead, (or populated and unpopulated, respectively). Every cell interacts with its eight neighbours, which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur:
Any live cell with fewer than two live neighbours dies, as if by underpopulation. Any live cell with two or three live neighbours lives on to the next generation. Any live cell with more than three live neighbours dies, as if by overpopulation. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. These rules, which compare the behavior of the automaton to real life, can be condensed into the following:
Any live cell with two or three live neighbours survives. Any dead cell with three live neighbours becomes a live cell. All other live cells die in the next generation. Similarly, all other dead cells stay dead. The initial pattern constitutes the seed of the system. The first generation is created by applying the above rules simultaneously to every cell in the seed; births and deaths occur simultaneously, and the discrete moment at which this happens is sometimes called a tick. Each generation is a pure function of the preceding one. The rules continue to be applied repeatedly to create further generations.
This project was bootstrapped with Create React App.
Available Scripts
In the project directory, you can run:
yarn start
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
yarn test
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
yarn build
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
yarn eject
Note: this is a one-way operation. Once you eject
, you can’t go back!
If you aren’t satisfied with the build tool and configuration choices, you can eject
at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject
will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.
You don’t have to ever use eject
. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.
Learn More
You can learn more in the Create React App documentation.
To learn React, check out the React documentation.
Code Splitting
This section has moved here: https://facebook.github.io/create-react-app/docs/code-splitting
Analyzing the Bundle Size
This section has moved here: https://facebook.github.io/create-react-app/docs/analyzing-the-bundle-size
Making a Progressive Web App
This section has moved here: https://facebook.github.io/create-react-app/docs/making-a-progressive-web-app
Advanced Configuration
This section has moved here: https://facebook.github.io/create-react-app/docs/advanced-configuration
Deployment
This section has moved here: https://facebook.github.io/create-react-app/docs/deployment
yarn build
fails to minify
This section has moved here: https://facebook.github.io/create-react-app/docs/troubleshooting#npm-run-build-fails-to-minify