Pinned Repositories
Lightless
Lightless is a puzzle - adventure game created in Unity using ECS for RIT GDD Capstone'19
Castle_SilVR
Stealth Puzzler for Windows VR/MR
Blackbeard
Two_Weeks_Later
RTS - Tower Defense game made in a week
SilverEcho
Global Game Jam 2017
LostAndFoundWebsite
Website for the Lost & Found game series
Project-Glide-like-an-Eagle
Simulation made in Unity, implementing advance steering algorithms. Modeled, programmed and textured by myself.
Flocking-Steering-Forces-Simulation
Simulation in Unity to Demonstate Seeking, Flocking, Smooth Follow and Obstacle Avoidance,
Godot_Engine_Jam
Teting out Godot
AI-Poker
satchpuri's Repositories
satchpuri/Back2Basics
ue4
satchpuri/Dock
Unreal Tutorial
satchpuri/Dockyard
Unreal tutorial
satchpuri/LostAndFoundWebsite
Website for the Lost & Found game series
satchpuri/Blackbeard
satchpuri/Castle_SilVR
Stealth Puzzler for Windows VR/MR
satchpuri/Masters_Capstone_Boomergang_Shifting_Dimensions
satchpuri/Masters_Capstone_Shifting_Bodies
satchpuri/Masters_Capstone_Dungeon_Crawler
satchpuri/Grad_AI
Grad AI Project
satchpuri/Two_Weeks_Later
RTS - Tower Defense game made in a week
satchpuri/Jam9
satchpuri/Jam8
RTS game made in a weekend
satchpuri/Jam7
Jam 6
satchpuri/Godot_Engine_Jam
Teting out Godot
satchpuri/Jam4_Flaps
Solo game made in under 10 hours
satchpuri/Portfolio-Website
PorfolioWebsite
satchpuri/ProjectWall
satchpuri/AI-Poker
satchpuri/Robox-OpenGL-GameEngine
Game Engine made in OpenGL for platformers
satchpuri/Healthnet
Healthnet is a web portal for doctors, patients and nurses to book apointments etc.
satchpuri/SilverEcho
Global Game Jam 2017
satchpuri/Procedural-Models
Program made in C++ to procedurally generate 3D models in .obj format
satchpuri/aStar
Astar pathfinding algorithm made in C++, works with 5x5 matrix
satchpuri/Multithreading
Solved Adventureres, Sleeping Barber, Dining Philosophers and Cigarrete Smokers using threads in C++
satchpuri/PathFinder
Simulation done in Unity to make a visual representation of A* pathfinding algorithm.
satchpuri/Shipwrecked
Adventure-puzzle game made in MonoGame with a random map every level
satchpuri/Flocking-Steering-Forces-Simulation
Simulation in Unity to Demonstate Seeking, Flocking, Smooth Follow and Obstacle Avoidance,
satchpuri/Project-Glide-like-an-Eagle
Simulation made in Unity, implementing advance steering algorithms. Modeled, programmed and textured by myself.