ReDex is an Android bytecode (dex) optimizer originally developed at Facebook. It provides a framework for reading, writing, and analyzing .dex files, and a set of optimization passes that use this framework to improve the bytecode. An APK optimized by ReDex should be smaller and faster than its source.
ReDex depends on folly, glog, double-conversion, boost and zlib, and uses autoconf/automake for building. Getting these dependences is easiest using a package manager.
You'll need Xcode with command line tools installed. To get the command line tools, use:
xcode-select --install
Install dependences using homebrew:
brew install autoconf automake libtool python3
brew install boost double-conversion gflags glog libevent openssl
brew link openssl --force
sudo apt-get install \
g++ \
automake \
autoconf \
autoconf-archive \
libtool \
libboost-all-dev \
libevent-dev \
libdouble-conversion-dev \
libgoogle-glog-dev \
libgflags-dev \
liblz4-dev \
liblzma-dev \
libsnappy-dev \
make \
zlib1g-dev \
binutils-dev \
libjemalloc-dev \
libssl-dev \
libiberty-dev
Get ReDex and its submodules from GitHub:
git clone https://github.com/facebook/redex.git
cd redex
git submodule update --init
Now, build ReDex using autoconf and make.
autoreconf -ivf && ./configure && make
sudo make install
Optionally, you can run our unit test suite. We use gtest, which is downloaded via a setup script.
./test/setup.sh
cd test
make check
To use ReDex, first build your app and find the APK for it. Then run:
redex path/to/your.apk -o path/to/output.apk
With any luck, the result output.apk
should be smaller and faster than the
input. Enjoy!
Right now we have a limited amount of documentaion which describes a few example Redex optimization passes as well as deployments of Redex (including Docker).
zipalign
is an optimization step that is bundled with the Android SDK. You
need to tell redex where to find it. For example, if you installed the SDK at
/path/to/android/sdk
, try:
ANDROID_SDK=/path/to/android/sdk redex [... arguments ...]
You can alternatively add zipalign
to your PATH, for example:
PATH=/path/to/android/sdk/build-tools/xx.y.zz:$PATH redex [... arguments ...]
After you run redex, you'll need to re-sign your app. You can re-sign manually using these instructions: http://developer.android.com/tools/publishing/app-signing.html#signing-manually.
You can also tell redex to sign for you. If you want to sign with the debug key, you can simply do:
redex --sign [ ... arguments ...]
If you want to sign with your release key, you'll need to provide the appropriate args:
--sign Sign the apk after optimizing it
-s [KEYSTORE], --keystore [KEYSTORE]
-a [KEYALIAS], --keyalias [KEYALIAS]
-p [KEYPASS], --keypass [KEYPASS]
If you're on Linux, run:
sudo ldconfig
ReDex is conceptually similar to ProGuard, in that both optimize bytecode. ReDex, however, optimizes .dex bytecode, while ProGuard optimizes .class bytecode before it is lowered to .dex. Operating on .dex is sometimes an advantage: you can consider the number of virtual registers used by a method that is an inlining candidate, and you can control the layout of classes within a dex file. But ProGuard has many capabilities that ReDex does not (for example, ReDex will not remove unused method parameters, which ProGuard does).
In our opinion, comparing ReDex and ProGuard is a bit apples-and-oranges, since we have focused on optimizations that add value on top of ProGuard. We use both tools to optimize the Facebook app. Our reported performance and size improvements (about 25% on both dex size and cold start time) are based on using ReDex on an app already optimized with ProGuard. We have no plans to measure performance without ProGuard.
DexGuard operates on dex, but we haven't evaluated it at all since it's closed source. We don't use it at Facebook and we have no plans to start.
The blog Optimizing Android bytecode with ReDex provides an overview of the Redex project.
ReDex is BSD-licensed. We also provide an additional patent grant.