I took a challenge to keep implementing Metal shaders for 100 days in 2019.
This is mainly a port from GLSL Sandbox and ShaderToy.
The source is posted on Twitter until the middle of the project, and then uploaded to GitHub from the second half.
At the time I started this project, there were not many sources for MSL, so I think this has increased the number considerably.
I hope that MSL will become more widespread and that the range of expression will expand.