saturnian-tides's Stars
vinjn/awesome-vulkan
Awesome Vulkan ecosystem
guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset
skaarj1989/FrameGraph
Renderer agnostic frame graph library
Raikiri/LegitEngine
A rendergraph-based graphical framework for Vulkan
catppuccin/catppuccin
😸 Soothing pastel theme for the high-spirited!
google/dawn
Native WebGPU implementation. Mirror of https://dawn.googlesource.com/dawn
baldurk/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
libsdl-org/SDL
Simple Directmedia Layer
mackron/miniaudio
Audio playback and capture library written in C, in a single source file.
zeux/volk
Meta loader for Vulkan API
bombomby/optick
C++ Profiler For Games
TokisanGames/Terrain3D
A high performance, editable terrain system for Godot 4.
ConfettiFX/The-Forge
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
EmbarkStudios/kajiya
💡 Experimental real-time global illumination renderer 🦀
dubiousconst282/GLimpSW
Real time Physically Based Rendering on the CPU using AVX512
imgui-rs/imgui-rs
Rust bindings for Dear ImGui
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
godot-jolt/godot-jolt
Godot Jolt is a Godot extension that integrates the Jolt physics engine
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
gfx-rs/wgpu
A cross-platform, safe, pure-Rust graphics API.
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
belzecue/snopek-games_sg-physics-2d
Ian-Parberry/Tobler
Procedural terrain generator using exponentially distributed noise.
catchorg/Catch2
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)