Saurabh Chand Ramola 20161106 Graphics Assignment 2 : Legend of Zelda
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TO START THE GAME, GO THE BUILD DIRECTORY AND RUN ./graphics_asgn1 ON YOUR TERMINAL.
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THE SCORING OF THE GAME WILL BE: +100 - IF YOU DESTROY THE OBSTACLES OR KILL THE MONSTERS -10 - IF YOU COME IN CONTACT WITH A MONSTER OR COLLIDE WITH AN OBSTACLE IF YOU GO IN THE AREA OCCUPIED BY THE MONSTER WHEN THE MONSTER IS PRESENT, YOUR SCORE WILL DECREASE.
IF YOU KILL 5 MONSTERS, THE BOSS MONSTER WILL COME INTO PLAY
IF YOU COME IN CONTACT WITH THE MONSTER'S FIRE POWER, YOU DIE.
IF YOUR SCORE GOES LESS THEN 0 AT ANY POINT IN THE GAME, YOUR GAME GETS OVER.
How to run:
- Make sure you are in the directory 20161106_Assignment2
- Run the command mkdir build
- Run the command cd build
- Run the command cmake ..
- Run the command make
- Run the command ./graphics_asgn1
Controls: ● The boat floats in water and can move and jump on it. ● To move up, press up key, to move right - right key and to move left - left key. ● To jump use the spacebar. ● Camera key 1 : Follow Cam Camera key 2 : Top View Cam Camera key 3 : Boat Cam Camera key 4 : Tower view Cam Camera key 5 : Helicopter view Cam ● In heli-cam use the scroll wheel or + and - to zoom in or out
- Fire using 'f' key. ● Score and Health is displayed in the window title bar. ● The game starts with the health and score = 0. ● In the game after that if the score again gets 0 at any point in time, game gets over and Game over is displayed on the screen for two seconds before the screen is closed. ● The game is infinitely and the player can move anywhere horizontally on the ground.
Things I have implemented: Version 1.0: A static world (Water, boat, rocks) Version 2.0: Movement of the boat, wind, collisions with rocks Version 3.0: Cannon, Monsters (including boss) Version 3.5: Barrels, booster, gifts, health points Version 4.0: Textures