/link-rig

Link IK rig for custom animation import to OoT

Animation demo GIF

Link IK rig for custom animation import to OoT
Original rig by rankaisija
Modifications by Sauraen

Animations created with this rig work correctly in game, including interpolation from/to existing in-game animations, and animated eye/mouth textures.

Prerequisites

  • Blender 2.8+ (tested with 2.91)
  • objex2 (please update regularly)

If Link's face is magenta:

How to create animations

  • Animate the IK bones and pole bones. Don't animate the green or red bones (hidden by default).
  • Move the Eyes and Mouth bones by multiples of 1 on the X axis to change eyes and mouth textures. If you want "default" (the eye texture determined by Link's blinking engine), set the eye texture to -1.
  • Create one action per in-game animation you want to make. Use the "Force save data block" option on these actions so they don't get discarded.

How to export animations

  • File > Export > objex2
  • Make sure Link anim BINs is selected
  • The bin files are labeled with their action name and with the number of frames they last for.
  • You will need to make animation headers containing segmented pointers to the animation data and the frame count. Consult with your romhack lead programmer for more information.