Minimalistic yet comprehensive boilerplate application for Electron runtime. Tested on OSX, Windows and Linux.
This project does not impose on you any framework (like Angular or React). Tries to give you only the 'electron' part of technology stack so you can pick your favorite tools for the rest.
The only development dependency of this project is Node.js. So just make sure you have it installed. Then type few commands known to every Node developer...
git clone https://github.com/szwacz/electron-boilerplate.git
cd electron-boilerplate
npm install
npm start
... and boom! You have running desktop application on your screen.
There are two package.json
files:
Sits on path: electron-boilerplate/package.json
. Here you declare dependencies for your development environment and build scripts. This file is not distributed with real application!
Also here you declare the version of Electron runtime you want to use:
"devDependencies": {
"electron": "1.3.3"
}
Note: Electron authors advise to use fixed version here.
Sits on path: electron-boilerplate/app/package.json
. This is real manifest of your application. Declare your app dependencies here.
- Native npm modules (those written in C, not JavaScript) need to be compiled, and here we have two different compilation targets for them. Those used in application need to be compiled against electron runtime, and all
devDependencies
need to be compiled against your locally installed node.js. Thanks to having two files this is trivial. - When you package the app for distribution there is no need to add up to size of the app with your
devDependencies
. Here those are always not included (reside outside theapp
directory).
The application is split between two main folders...
src
- this folder is intended for files which need to be transpiled or compiled (files which can't be used directly by electron).
app
- contains all static assets (put here images, css, html etc.) which don't need any pre-processing.
Build process compiles all stuff from src
folder and puts it into app
folder, so after finished build app
contains full, runnable application.
Treat src
and app
folders like two halves of one bigger thing.
Drawback of this design is that app
folder contains some files which should be git-ignored and some which should not (see .gitignore
file). But thanks to this two-folders split development builds are much (much!) faster.
npm install
It will also download Electron runtime, and install dependencies for second package.json
file inside app
folder.
npm start
Remember to add your dependency to app/package.json
file, so do:
cd app
npm install name_of_npm_module --save
Thanks to rollup you can (and should) use ES6 modules for all code in src
folder. But because ES6 modules still aren't natively supported you can't use it in the app
folder.
So for file in src
folder do this:
import myStuff from './my_lib/my_stuff';
But in file in app
folder the same line must look as follows:
var myStuff = require('./my_lib/my_stuff');
Using electron-mocha test runner with the chai assertion library. To run the tests go with standard:
npm test
Test task searches for all files in src
directory which respect pattern *.spec.js
.
Using mocha test runner and spectron. Run with command:
npm run e2e
The task searches for all files in e2e
directory which respect pattern *.e2e.js
.
Electron can be plugged into CI systems. Here two CIs are preconfigured for you. Travis CI covers testing on OSX and Linux and App Veyor on Windows.
To package your app into an installer use command:
npm run release
It will start the packaging process for operating system you are running this command on. Ready for distribution file will be outputted to dist
directory.
You can create Windows installer only when running on Windows, the same is true for Linux and OSX. So to generate all three installers you need all three operating systems.
All packaging actions are handled by electron-builder. See docs of this tool if you want to customize something.
Note: There are various icons and bitmap files in resources
directory. Those are used in installers and intended to be replaced by your own graphics.
Released under the MIT license.