/PZ-ZHCartelEconomy

Project Zomboid Farming System Overhaul

Primary LanguageLuaCreative Commons Zero v1.0 UniversalCC0-1.0

Introduction

A farming action overhaul of Project Zomboid vanilla 1 plot farming system. This mod adds a new farming system alike of Stardew valley/harvest moon series. to be used with Jiggasgreenfire (as for now), this was originally created for the server I'm playing at, might be separated into a standalone mod in the future.

Mods Requirements

As for now the mod are merged with several ideation, which require few mods in order to activate.

What's included?

Below are the prefix for every ideation that will be separated in later phase of the development.

  • ZHFarming (overhaul of vanilla farming system)
  • ZHCartelEconomy (added new economy progression system)
  • GFPatch (patch for jiggasGreenfire, overhauling drying mechanism, seamless integration, you can just load it right away and it will replace the base legacy drying system)

Added Items:

  • ZHFarming
    • El Vero Farming Magazine
    • El Vero Fertilizer (20 uses) (can be crafted from reading El Vero Farming Magazine)
    • Watering Can Size Variant (2x,4x,8x,16x,20x) (can be bought in [ZH] Farming shop)
    • Farming Plan Book
    • 8 Module Book
  • ZHCartelEconomy
    • New Access Card (RS/WP/LV/KNOX)
    • Legal Card (20 uses)
    • Customer Receipts (WP/LV/KNOX)

JiggasGreenfire Patch

  • Check for any Legacy Drying Data and replace with this patch approach
  • Overhaul of drying time calculation
  • Added extra tooltip and progress bar to show the drying time.

Farming Plan Mechanism

  • Can be enabled with 2 ways, either by creating plan module item or by using the farming plan book.
  • There are 8 modules in form of book item (plot/plow/seed/harvest/water/fertilize/remove/continuation)
    • Each module must be hold within the player main inventory to activate the new mechanism for certain action
      • [Module] Plot
        • Activate the plot module, This must be activated in order for other module to works.
        • plotting module will make the player to able create 3x3 (9 tiles) of plot in 1 action.
      • [Module] Plow
        • Activate the plowing module.
      • [Module] Seed
        • Will activate the seeding module.
        • It has set seed context menu, to set the desired seeds, for continuation purpose.
        • So if continuation is turned on, it will automatically sowing the seed after plowing if seeds are available.
      • [Module] Water
        • Activate the water module.
        • Special can (2x/4x/8x/16x/20x) must be used in order for it to works.
        • has the continuation system of fertilize after watering action
      • [Module] Fertilize
        • Activate the fertilize module.
      • [Module] Harvest
        • Activate the harvest module.
      • [Module] Remove
        • Activate the remove module.
      • [Module] Continuation
        • Activate the Continuation module.
        • it will make every other module action, if performed will perform next possible step, such as watering after seeding.
  • If you had only the modules, either holding it or drop it to activate the mods
  • To create a Farming Plan Book you need to have all those modules, and combine it into single book
  • The book have Set Plan which will render a Custom UI to activate the modules
  • The book have extra tooltips to show the current module status and your farming action statistic.

Cartel Economy Progression Flow

There are 4 Town Progression to be unlocked by the player. Each progression will unlock new available item, selling price and BlackMarket access, also a discounted price.

  • Town Progression 1: RS (Rosewood) Cartel
    • Available to access by having [RS Cartel Contact Card]
  • Town Progression 2: WP (Westpoint) Cartel
    • Available to access by having [RS Cartel Contact Card]
    • Available to access by having [WP Cartel Contact Card]
  • Town Progression 3: LV (Louisville) Cartel
    • Available to access by having [RS Cartel Contact Card]
    • Available to access by having [WP Cartel Contact Card]
    • Available to access by having [LV Cartel Contact Card]
  • Town Progression 4: KNOX (KNOX)
    • Available to access by having [Legal Document], [Cartel ID Card]

License and Copyright

ZHCartelEconomy by saveroo

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