Pinned Repositories
BpiWebUI
BananaPi web based management interface.
ChakumRender
Physically Based Ray Tracer
DifferentiableIndirection
Falcor
Real-Time Rendering Framework
FalcorRenderPasses
Nvidia Falcor RenderPassPlugins
FunInFlatland
Flatland raytracer
gcnasm
GCN ISA assembler tool for my GSoC project at Openwall
genn
GeNN is a GPU enhanced Neuronal Network simulation environment based on Nvidia CUDA technology.
perfect_hash_table
Build perfect hash table requiring exactly two memory access for lookup..
Rayster
Vulkan based real-time raytracer for research
sayan1an's Repositories
sayan1an/FalcorRenderPasses
Nvidia Falcor RenderPassPlugins
sayan1an/DifferentiableIndirection
sayan1an/Rayster
Vulkan based real-time raytracer for research
sayan1an/FunInFlatland
Flatland raytracer
sayan1an/perfect_hash_table
Build perfect hash table requiring exactly two memory access for lookup..
sayan1an/BpiWebUI
BananaPi web based management interface.
sayan1an/ChakumRender
Physically Based Ray Tracer
sayan1an/Falcor
Real-Time Rendering Framework
sayan1an/gcnasm
GCN ISA assembler tool for my GSoC project at Openwall
sayan1an/genn
GeNN is a GPU enhanced Neuronal Network simulation environment based on Nvidia CUDA technology.
sayan1an/GLRender
OpenGL 4 learning
sayan1an/implot
Advanced 2D Plotting for Dear ImGui
sayan1an/JAMScript
JavaScript Machine: A Middleware for Things, Web, and Cloud
sayan1an/JohnTheRipper
Jumbo patches for John the Ripper. The "unstable-jumbo" branch (currently in bugfix-only state) is what will end up the next Jumbo release for the current core John version. The "bleeding-jumbo" branch is aiming for Jumbo-1 of the *next* core John version. The "master" branch is just a copy of Solar's core CVS repo.
sayan1an/mtsDenoise
Implement denoising algorithms
sayan1an/mtsLTC
Experiment with LTC and Control Variates
sayan1an/myrice-JtR
This is for JtR fash hashes
sayan1an/sayan1an.github.io
sayan1an/spline
c++ cubic spline library
sayan1an/stb
stb single-file public domain libraries for C/C++
sayan1an/Tango
Real Time Rigid Body Collision in 3D