A simple C++ aimbot for Counter-Strike: Global Offensive.
This code is for educational purposes only. Use it at your own risk. I am not responsible for any bans or penalties that may occur while using this software.
This aimbot uses the memory.h and vector.h libraries to read and write memory in order to retrieve player and game data. It then calculates the optimal angle to shoot at a player and adjusts the view angles accordingly.
The aimbot loop runs continuously and checks for the left mouse button click to initiate the aimbot. It retrieves the player's location, team, and eye position, as well as the view angles and aim punch. It then loops through all of the players in the game and identifies the ones that are not on the same team, are not dormant, and are not dead.
For each identified player, the aimbot retrieves the player's head position and calculates the angle required to aim at that position. It then calculates the field of view (fov) of that angle and compares it to the previous best fov. If the fov is smaller than the previous best, the angle becomes the new best angle.
If a best angle is found, the aimbot calculates the smoothed angle by dividing the best angle by 5 and adds it to the current view angles. It then writes the new view angles to memory, allowing for the player to aim at the target automatically.
To use this aimbot, open up "externytix.vxcproj" file. Then build the code using Visual Studio in Release x86 and run the resulting executable while playing Counter-Strike: Global Offensive. The aimbot will automatically aim while spraying, it's better to have accurate legit aim to make aimbot work better. Note that this aim tool doesn't fully aim for you, it's sort of an aim assist.
Note that the use of this aimbot can result in a ban from the game. Use it at your own risk.
If you're working with outdated code, keep in mind that Valve Team changes offsets every time CSGO is updated. To ensure accuracy, use hazedumper to update the offsets.