Simple toy engine for implementing graphics feature with multiple api
- Documentation : https://scahp.tistory.com/120
- Select VulkanAPI : "-vulkan"
- Select DX12 : "-dx12"
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VRS : https://github.com/scahp/jEngine/tree/VariableShadingRate
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WaveIntrincs : https://github.com/scahp/jEngine/tree/WaveIntrinsics
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RaytracingOneWeekend with DXR, VkRaytracing : https://github.com/scahp/jEngine/tree/RaytracingOneWeekend
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RTAO(Raytraced Ambient Occlusion) : https://github.com/scahp/jEngine/tree/RTAO
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AsyncCompute : https://github.com/scahp/jEngine/tree/AsyncCompute
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PathTracing Basis : https://github.com/scahp/jEngine/tree/PathTracingBasis
- ImGUI : https://github.com/ocornut/imgui
- assimp : https://github.com/assimp/assimp
- cityhash : https://github.com/google/cityhash
- DirectXTex : https://github.com/microsoft/DirectXTex
- GLFW : https://www.glfw.org/
- loadpng : https://github.com/lvandeve/lodepng
- robin-hood-hashing : https://github.com/martinus/robin-hood-hashing
- glslang : https://github.com/KhronosGroup/glslang
- ShaderConductor : https://github.com/microsoft/ShaderConductor
- DXC : https://github.com/microsoft/DirectXShaderCompiler
- stb : https://github.com/nothings/stb
- WinPixEventRuntime : https://devblogs.microsoft.com/pix/winpixeventruntime/
- xxHash : https://github.com/Cyan4973/xxHash