Plugin version 10.0.0 works with NativeScript 5.2+, and 6.1+ is recommended. Using an older version? Stick to plugin version < 10.
Interested in using NativeScript with Firebase? Check out the upcoming webinar, NativeScript on Fire(base), on Thursday, November 21st!
- AdMob
- Analytics
- Authentication
- Cloud Firestore
- Cloud Functions
- Cloud Messaging / Non-Firebase Push Messaging
- Crashlytics
- In-App Messaging
- Dynamic Links
- ML Kit
- Performance Monitoring
- Realtime Database
- Remote Config
- Storage
Head on over to https://console.firebase.google.com/ and sign up for a free account.
Your first 'Firebase' will be automatically created and made available via an URL like https://n-plugin-test.firebaseio.com
.
Open your Firebase project at the Google console and click 'Add app' to add an iOS and / or Android app. Follow the steps (make sure the bundle id is the same as your nativescript.id
in package.json
and you'll be able to download:
-
iOS:
GoogleService-Info.plist
which you'll add to your NativeScript project atapp/App_Resources/iOS/GoogleService-Info.plist
-
Android:
google-services.json
which you'll add to your NativeScript project atapp/App_Resources/Android/google-services.json
Note: for using separate versions of these files for development and production environments see this section
If you rather watch a (slightly outdated) video explaining the steps then check out this step-by-step guide - you'll also learn how to add iOS and Android support to the Firebase console and how to integrate anonymous authentication:
From the command prompt go to your app's root folder and execute:
tns plugin add nativescript-plugin-firebase
This will launch an install script which will guide you through installing additional components. Check the doc links above to see what's what. You can always change your choices later.
Want to use this plugin with an external push notification provider and not use any Firebase feature? Just answer 'y' to the first question to skip most of them, and️ hop on over to the Push Notification. Do not run the plugin's
.init
function in this case!
Using NativeScript SideKick? Then the aforementioned install script will not (be able to) run. In that case, running the app for Android will result in this issue. To fix that, see this comment.
If you choose to save your config during the installation, the supported options may be saved in the firebase.nativescript.json
at the root of your app.
This is to ensure your app may roundtrip source control and installation on CI won't prompt for user input during installation.
You can reconfigure the plugin by going to the node_modules/nativescript-plugin-firebase
and running npm run config
.
You can also change the configuration by deleting the firebase.nativescript.json
and reinstalling the plugin.
Please update your NativeScript-Vue template to 2.0 because it aligns perfectly with this plugin (because that template is now much more similar to a regular NativeScript project).
If you want a demo using Vue and Firestore, then check out this project, if you want one with Realtime DB, check out this one.
The Firebase iOS SDK is installed via Cocoapods, so run pod repo update
from the command prompt (in any folder) to ensure you have the latest spec.
The plugin will default to this version of the Android play-services-base
SDK.
If you need to change the version (to for instance the latest version), you can add a project ext property googlePlayServicesVersion
to app/App_Resources/Android/app.gradle
:
project.ext {
googlePlayServicesVersion = "+"
}
If you want a quickstart, clone the repo, then:
cd src
.npm i
(just answer 'n' to any prompts as they are ignored anyway).npm run demo.ios
ornpm run demo.android
(answer 'n' again if prompted).
We need to do some wiring when your app starts, so open app.js
and add this before application.start();
:
var firebase = require("nativescript-plugin-firebase");
firebase.init({
// Optionally pass in properties for database, authentication and cloud messaging,
// see their respective docs.
}).then(
function () {
console.log("firebase.init done");
},
function (error) {
console.log("firebase.init error: " + error);
}
);
const firebase = require("nativescript-plugin-firebase");
firebase.init({
// Optionally pass in properties for database, authentication and cloud messaging,
// see their respective docs.
}).then(
() => {
console.log("firebase.init done");
},
error => {
console.log(`firebase.init error: ${error}`);
}
);
Because of the specifics of the angular bootstrap it is best to initalize firebase once the angular application is running. For example your main compoment's ngOnInit
method:
const firebase = require("nativescript-plugin-firebase");
@Component({
// ...
})
export class AppComponent implements OnInit {
ngOnInit() {
firebase.init({
// Optionally pass in properties for database, authentication and cloud messaging,
// see their respective docs.
}).then(
() => {
console.log("firebase.init done");
},
error => {
console.log(`firebase.init error: ${error}`);
}
);
}
}
Open or create App_Resources/iOS/<appname>.entitlements
and add these two keys with the value true
:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.keystore.access-keychain-keys</key>
<true/>
<key>com.apple.keystore.device</key>
<true/>
</dict>
</plist>
On the simulator you may see this message if you have more than one app with the Firebase SDK ever installed:
[FirebaseDatabase] Authentication failed: invalid_token (Invalid claim 'aud' in auth token.)
or
[FirebaseDatabase] Authentication failed: invalid_token (audience was project 'firegroceries-904d0' but should have been project 'your-firebase-project')
This is a known issue in the Firebase SDK. I always use a real device to avoid this problem, but you can pass an 'iOSEmulatorFlush' option to init.
firebase.init({
// Optionally pass in properties for database, authentication and cloud messaging,
// see their respective docs and 'iOSEmulatorFlush' to flush token before init.
iOSEmulatorFlush: true
}).then()
If you see an error like Unable to satisfy the following requirements: Firebase (~> 3.17.0) required by Podfile
,
then run pod repo update
on the command line to make sure you have the latest Podspec.
This could happen when updating the plugin to a new version. You'll want to tns platform remove ios && tns platform add ios
as well to clean out the old pod version.
You can use the awesome Genymotion emulator but you'll need to install Google Play Services on it or you'll run into errors during authentication.
com.android.dex.DexIndexOverflowException: method ID not in..
Congrats, you ran into this issue
which can be solved by adding multiDexEnabled true
to your app/App_Resources/Android/app.gradle
so it becomes something like this:
android {
defaultConfig {
applicationId = "__PACKAGE__"
multiDexEnabled true
generatedDensities = []
}
aaptOptions {
additionalParameters "--no-version-vectors"
}
}
Increase the Java Max Heap Size like this (the bit at the end):
android {
defaultConfig {
applicationId = "__PACKAGE__"
multiDexEnabled true
generatedDensities = []
}
aaptOptions {
additionalParameters "--no-version-vectors"
}
dexOptions {
javaMaxHeapSize "4g"
}
}
Another possible error is "FirebaseApp with name [DEFAULT] doesn't exist." which will be solved by
placing google-services.json
to platforms/android/google-services.json
(see above), and making
the changes to build.gradle
which are mentioned above as well.
Update your local Android SDKs:
Just run $ANDROID_HOME/tools/bin/sdkmanager --update
from a command prompt
or launch the SDK manager from Android Studio, expand Extras
and install any pending updates.
Update your Android bits like the issue above and reinstall the android platform in your project.
You probably have another plugin depending on Google Play Services (Google Maps, perhaps).
We need to pin to a specific play services version to play nice with others, so open app/App_Resources/Android/app.gradle
and add:
android {
// other stuff here
project.ext {
googlePlayServicesVersion = "15.0.0"
}
}
Where "15.0.0"
is best set to the same value as the googlePlayServicesVersion
value in this file.
It is possible to use different development and production environments by using multiple GoogleService-Info.plist
and google-services.json
files.
-
Create two separate Firebase projects (e.g.
myproject
andmyproject-dev
) and configure them with the same package name -
Download the
plist
andjson
files for both projects and put them in the relevant directories with either.dev
or.prod
appended to the file names, so you have the following files in place:- iOS
app/App_Resources/iOS/GoogleService-Info.plist.dev
app/App_Resources/iOS/GoogleService-Info.plist.prod
- Android
app/App_Resources/Android/google-services.json.dev
app/App_Resources/Android/google-services.json.prod
- iOS
Note: if you currently have the storageBucket
property in the firebase.init()
then remove it (not mandatory anymore as of version 6.5.0
of this plugin), so it will be taken automatically from the relevant google services plist
and json
files.
The build hooks of this plugin will now choose either the dev
or the prod
version of your google services plist
and json
files depending on how you run your build:
prod
will be selected if you run with either the--release
,--env.prod
or--env.production
flagsdev
will be selected if you do not run with any of the above flags
Note: if you do not have both dev
and prod
files in place, the regular GoogleService-Info.plist
and google-services.json
files will be used.