/KF2ServerAchievements

Port of Server Achievements to Killing Floor 2

Primary LanguageUnrealScript

KF2ServerAchievement provides a framework to create custom achievements for Killing Floor 2. It is a port of the ServerAchievements mutator from the first Killing Floor game. To see this README in its formatted version, checkout the project's homepage on GitHub:

https://github.com/scaryghost/KF2ServerAchievements

Compiling the Code

Though the project name is KF2ServerAchievements, the code operates with the assumption that the package name is ServerAchievements, same as the original. When adding this mutator to your KFGame\Src folder, make sure to rename the folder to ServerAchievements. If cloning the project with Git, you can set the destination to have a different name from the project.

git clone https://github.com/scaryghost/KF2ServerAchievements.git ServerAchievements

Configuring the Mutator

Mutator configuration is stored in the KFServerAchievements.ini file. Server owners can set what achievement packs to load and how to manage achievement progress. Running the mutator once will create the ini file for you.

[ServerAchievements.SAmutator]
achievementPackClassnames=ServerAchievements.TestStandardAchievementPack
dataLinkClassname=ServerAchievements.FileDataLink

Loading Achievement Packs

Achievement packs are set with the achievementPackClassnames array. This variable can be copied several times to accomodate as many achievement packs as desired.

# Will load three achievement packs for the game
achievementPackClassnames=MyAchievements.FailPack
achievementPackClassnames=MyAchievements.FunPack
achievementPackClassnames=MyAchievements.StockKFPack

Users can create their own achievement packs by extending the StandardAchievementPack class. Documentation on how the class is still in progress. In the meantime, check out the TestStandardAchievementPack class for an example on how to create custom achievements.

Saving Achievement Progress

Managing achievement progress is done with the DataLink abstract class. The ServerAchievements package comes with two implementations of the abstract class, providing progress management with an ini file (FileDataLink) or a remote server (HttpDataLink). You can configure which data link to use with the dataLinkClassname variable in the ini file. If the dataLinkClassname variable is not set, the mutator will default to using the FileDataLink implementation.

dataLinkClassname=ServerAchievements.HttpDataLink

If neither of the pre-canned solutions are suitable for your servers, you can create your own data link by implementing the DataLink abstract class.

File Data Link

The FileDataLink class saves achievement data to the KFServerAchievementsDataStore.ini file, located in the config folder. As mentioned above, this is the default data link unless you specify otherwise.

Http Data Link

As the name suggest, the HttpDataLink class uses the HTTP protocol to communicate with a remote database. You can configure the hostname of the remote server by setting the httpHostname variable.

# Use http://192.168.0.201:8000 as my remote data server
[ServerAchievements.HttpDataLink]
httpHostname=192.168.0.201:8000

You will need an HTTP server to handle data requests for this data link.

Progress Menu

A custom menu is available for clients to view achievement progress in game. Simply bind a key to the command toggleAchievementMenu to open and close the menu. The following example sets F4 to toggle the menu:

SetBind F4 toggleAchievementMenu

The menu is built using the mobile versions of the GUI classes. While most functionality is the same as a standard PC gui, the scroll list must be used as if you were using your finger to navigate on a phone. To scroll up or down, you must hold the mouse down over the achievements list and move the mouse up or down to move the list accordingly.