Pinned Repositories
2.5-d-Radiance-Cascade-Pseudocode
glsl code for running radiance cascade
3d-game-shaders-for-beginners
🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
4NXCI
4NXCI is a tool for converting XCI(NX Card Image) files to NSP
91porn_php
91爬虫php版本
abu_ml
机器学习技术研究室——by阿布量化小组
actions-openwrt-helloworld
Actions使用Lean's lede源码编译含helloworld服务固件
Addressables-Sample
Demo project using Addressables package
EssayKiller_V2
基于开源GPT2.0的初代创作型人工智能 | 可扩展、可进化
ShaderTutorials
unity shader tutorials
scbwin's Repositories
scbwin/2.5-d-Radiance-Cascade-Pseudocode
glsl code for running radiance cascade
scbwin/ant
Ant game engine
scbwin/batch-renderer
scbwin/batch-renderer-group-rendering
Multiple instances rendering using BatchRendererGroup API
scbwin/BatchRendererGroupAndRVO
scbwin/BrgContainer
The Unity BRG Container
scbwin/CF-Workers-docker.io
这个项目是一个基于 Cloudflare Workers 的 Docker 镜像代理工具。它能够中转对 Docker 官方镜像仓库的请求,解决一些访问限制和加速访问的问题。
scbwin/chord
UE5 Style Render Engine Based On Vulkan
scbwin/cloudflare-docker-proxy
A docker registry proxy run on cloudflare worker.
scbwin/ConfigAuto
【ConfigAuto】Unity编辑器下通过配置匿名类,自动生成C#类并填充数据,省去序列化和反序列化的消耗。以前是不能热更,不往这方面想,能热更了为啥lua能当配置表C#就不行
scbwin/Darktide-40K-Unity-FullBody-FPS-Controller
A completely refactored, Open Source Full Body FPS Controller. Inspired by Darktide and DISHONORED/ Dark Messiah, uses TWO armatures to layer Generic "Arms-Only" FPS Animations, without losing any of the "Full-Body" Animations underneath.
scbwin/dx12-radiance-cascades
scbwin/EasyXarr
用于企业微信交互式的服务,简单控制Sonarr,Radarr
scbwin/FidelityFX-FSR2
FidelityFX Super Resolution 2
scbwin/GF_HybridCLR
Unity GameFramework + HybridCLR,Multiple automated processing editor extension tools, efficient automated workflows.(大量自动化编辑器扩展工具, 高效的自动化开发工作流)
scbwin/go-proxy-bingai
scbwin/huatuo
零成本、高性能的unity c#的热更新方案。 Zero-cost, high-performance unity c# hot update solution
scbwin/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
scbwin/multipleWindow3dScene
A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage
scbwin/MyStudyNote
scbwin/nas-tools-2.9.1
NAS媒体库资源归集、整理自动化工具
scbwin/nesemu
NES Emulator written in TypeScript https://tyfkda.github.io/nesemu/
scbwin/open-project-1
Unity Open Project #1: Chop Chop
scbwin/radiance-cascades-3d-grid
A rough implementation of Radiance Cascades using world space dense grids
scbwin/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
scbwin/scbwin.github.io
网页红井预览版测试站点,帮助各类爱好者一键搭建自己的网页版“红警”站点,助力营销和知识分享
scbwin/StatefulUI
Stateful UI - A library for structured state-based UI development in Unity
scbwin/tidybot
TidyBot: Personalized Robot Assistance with Large Language Models
scbwin/UnityAstcGpuEncoder
Encode astc texture in pixel shader
scbwin/ZGUPEntitiesAnimations