schrum2
I am an Associate Professor of Computer Science at Southwestern University in Georgetown, TX. I do research on evolution, PCG, and video games
Southwestern UniversityGeorgetown, TX
Pinned Repositories
CPPNArtEvolution
Interactively evolve various types of art (pictures, animations, shapes, and sounds) using Compositional Pattern Producing Networks
GameGAN
Interactive GAN evolution of Mario and Zelda levels.
HyperNEAT
The original implementation of HyperNEAT in C++
ImageToLevel
Turning images into 2-D video game levels
MM-NEAT
Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
MM-NEATv2
MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT
OpenRocketQD
Use of the Open Rocket Helper to apply Quality Diversity to model rocket design
PyribsForGameGAN
Apply pyribs to Game GAN generation from MM-NEAT
schrum2's Repositories
schrum2/GameGAN
Interactive GAN evolution of Mario and Zelda levels.
schrum2/MM-NEAT
Modular Multiobjective (Hyper) Neuro-Evolution of Augmenting Topologies + MAP-Elites: Java code for evolving intelligent agents in Ms. Pac-Man, Tetris, and more, as well as code for Procedural Content Generation in Mario, Zelda, Minecraft, and more!
schrum2/CPPNArtEvolution
Interactively evolve various types of art (pictures, animations, shapes, and sounds) using Compositional Pattern Producing Networks
schrum2/MM-NEATv2
MM-NEAT version 2.0 is no longer supported. Please get MM-NEAT 3+ from https://github.com/schrum2/MM-NEAT
schrum2/HyperNEAT
The original implementation of HyperNEAT in C++
schrum2/PyribsForGameGAN
Apply pyribs to Game GAN generation from MM-NEAT
schrum2/ImageToLevel
Turning images into 2-D video game levels
schrum2/OpenRocketQD
Use of the Open Rocket Helper to apply Quality Diversity to model rocket design
schrum2/CollaborativePoster
schrum2/MsPacManEntry
Winning entry in 2018 Ms. Pac-Man Vs. Ghost Team Competition at CIG 2018
schrum2/cs-pui.github.io
schrum2/EvoCraft-SCOPE
schrum2/LevelBinning
schrum2/quality-diversity.github.io
Website for Quality-Diversity optimisation algorithms
schrum2/sbcl
Mirror of Steel Bank Common Lisp (SBCL)'s official repository
schrum2/SonicDeepRLEvolution
NSGA2-based Sonic agent + experimental code
schrum2/spinningup
An educational resource to help anyone learn deep reinforcement learning.