Python Vector Art Utilities for 3d Blender Import AI and PDF Addon To install it: * Make sure you have Blender 2.57 or later * Find your blender installation's addons directory (something like 2.57/scripts/addons under wherever you installed blender) and make an io_vector dir * Use the tobl to copy the required files to io_vector (and rename the init file); you'll need to edit the script to put the right destination in * Start Blender, go to user Preferences, and enable Import-Export: Vector import To use it: * From Blender's File menu, select Import > Vector files (.ai, .pdf, .svg) * Select an Adobe Illustrator (any version should work) or PDF or SVG file that contains some shapes * Perhaps change some of the Import Options in the tool panel for this addon. Current options: o Smoothness: the bigger the number, the closer the approximation to curves by line segments o Scale: the number of Blender units for the longest side of the converted art o Subdivision: + Uniform: divide in half 'smoothness' times + Adaptive: like Uniform, but divide until curves are flat enough + Even: divide both curves and lines to try to make segments of uniform length o Filled paths only: ignore paths that aren't filled o Ignore white-filled: ignore paths that are filled with white (probably the background) o Combine paths: look at all paths together to decide where the holes are (will be slower) o Use colors: use the fill colors of solidly filled paths to make Blender materials for those polygons o Extrude depth: if you want the polygons extruded, set this > 0 o Bevel amount: if you want the polygons beveled, set this > 0 o Bevel pitch: if beveling, this is the number of degrees from horizontal that the bevel sides pitch up Version history: 0.8: (4/20/11) CS5 Illustrator colors work better. Bevel now handles edge events (not simultaneous ones yet, though). 0.7: (3/30/11) Added SVG support 0.6: (3/27/11) Added display of number of vertices and faces. Added cap_back option for capping the back. Changed object name to be file name without extension. 0.5: (3/25/11) Added bevel and extrude. Bevel only works until first 'edge event'. Changed to Object, Action, Settings interaction mode, but still buggy (need to select file from a panel property and need to change some other parameter before anything happens). 0.4: (3/14/11) Added even subdivision and initial color support 0.3: (3/8/11) Added adapative subdivision and ability to work with non-filled paths, and to combine multiple paths if desired 0.2: (3/7/11) Changed registration to work with later API. 0.1: (3/2/11) Initial version. Uniform subdivision, filled paths only. Blender Inset Polygon Addon To install it: * Follow same instructions for import addon, except that the files go into directory called mesh_inset in addons 0.1: (5/4/11) First version 0.2: (5/7/11) Made default amount .05 so it doesn't seem like the button does nothing; made softmax for amount 1 instead of 10, to make the slider less sensitive. Added wiki and tracker links.