A experimental 2D-ish render/game engine.
Just experimenting with WebGL2 and WebGPU, with some sparks of Rust/C in Web Assembly here and there... maybe some semi exotic APIs like the Gamepad API or the WebTransport API.
- Full WbGL2 support
- Limited WebGPU setup
- Full support WebGL2
- Orthogonal camera
- Sprite loading
- 2-axis + flat rotation movement control
- Basic camera (orthogonal?) with some 3D or parallax effect
- Sprite animation (at least in infinite loop)
- Lighting, 2D casting shadows, semi 2D normal maps
- Multiplayer, maybe
- Gamepad support, likely