Pinned Repositories
Animation-Instancing
A package that implements baked vertex animations for large scale crowd rendering.
ECSE_446_Labs
Code for the Telecommunications Networking Lab.
GameTimer
A board game timer app made with Unity, targeted at Android devices.
MultiplePerspectives
A game for a Game Dev Mcgill club game jam.
PoniGame
A game with Unity, recycling some old PonyKart assets.
PositionBasedDynamics
A Unity package implementing GPU accelerated XPBD cloth
Roguelike-FPS
An FPS made in Unity that randomly generates a level when started.
Tr3Smoothing
An application for smooting segmentation data.
TwoButtonGame
An experimental 3D racing game made with Unity.
UnityFramework
A collection of scripts generally useful in Unity
scsewell's Repositories
scsewell/PoniGame
A game with Unity, recycling some old PonyKart assets.
scsewell/PositionBasedDynamics
A Unity package implementing GPU accelerated XPBD cloth
scsewell/Roguelike-FPS
An FPS made in Unity that randomly generates a level when started.
scsewell/UnityFramework
A collection of scripts generally useful in Unity
scsewell/MultiplePerspectives
A game for a Game Dev Mcgill club game jam.
scsewell/Animation-Instancing
A package that implements baked vertex animations for large scale crowd rendering.
scsewell/ECSE_446_Labs
Code for the Telecommunications Networking Lab.
scsewell/GameTimer
A board game timer app made with Unity, targeted at Android devices.
scsewell/Tr3Smoothing
An application for smooting segmentation data.
scsewell/TwoButtonGame
An experimental 3D racing game made with Unity.
scsewell/AnimatedMeshInstancing
scsewell/CityDefense
A remake of a game I made with gamemaker back around 2008
scsewell/ClockworkGame
A game for a Game Dev Mcgill club game jam.
scsewell/ECSE-211-Team10
Design team for the Design Principles and Methods course at McGill. The project involved programming a lego EV3 robot with Java to locate blocks on a board and stack them.
scsewell/ECSE_425_Project
scsewell/InsectRTS
An experimental 3D RTS game.
scsewell/Manta
A game engine written in C#.
scsewell/Mantis
scsewell/MeshDeform
Unity components used to keep a stateful buffer of data between frames in the vertex shader.
scsewell/PortfolioWebsite
My personal website: scottsewell3d.com
scsewell/RTS
scsewell/Tablut
A Tablut playing AI.
scsewell/tic-tac-toe-robot
The game of tic tac toe built on an arduino. The game board is a series of LEDs.
scsewell/USSConstitution