sdleffler
Maximum volume yields maximum results. Yes, I *am* a violinist, why do you ask?
Briones, California
Pinned Repositories
collapse
A reimplementation/(pending) improvement on the wavefunction collapse texture synthesis algorithm.
empty-box-rs
A Rust type for safely moving values in and out of boxes without unnecessary new allocations.
hv-dev
Slow down, upon the teeth of Orange: Heavy is an opinionated, efficient, relatively lightweight, and tightly Lua-integrated game framework for Rust.
qp-trie-rs
An idiomatic and fast QP-trie implementation in pure Rust.
rad-rs
Safe, high-level RADOS bindings using the ceph-rust bindings.
tarpit-rs
A type-level implementation of Smallfuck in Rust, doubling as a Turing-completeness proof for Rust's type system.
thunk-rs
Generic lazy evaluation for Rust.
type-level-logic-rs
Bits and bytes of type-level operations, implemented using the type-operators crate.
type-operators-rs
A macro for defining type operators in Rust.
whisper
Logic programming, for Rust, from inside Rust.
sdleffler's Repositories
sdleffler/qp-trie-rs
An idiomatic and fast QP-trie implementation in pure Rust.
sdleffler/hv-dev
Slow down, upon the teeth of Orange: Heavy is an opinionated, efficient, relatively lightweight, and tightly Lua-integrated game framework for Rust.
sdleffler/rad-rs
Safe, high-level RADOS bindings using the ceph-rust bindings.
sdleffler/sludge
ECS/Lua integration plus other opinionated goodies for game development in Rust with batteries.
sdleffler/heavy
Slow down, upon the teeth of Orange.
sdleffler/droptune
A collection of Lua libraries for jump-starting a LÖVE project.
sdleffler/sdleffler.github.io
Build a Jekyll blog in minutes, without touching the command line.
sdleffler/soft-edge
Efficient bithackery for making 3D collision meshes out of grids and stacked tile maps
sdleffler/any-cache
Cache with any key and any associated value
sdleffler/atomic_refcell
Threadsafe RefCell for Rust
sdleffler/corrode
C to Rust translator
sdleffler/cpml
Cirno's Perfect Math Library: Just about everything you need for 2D/3D games. Hopefully.
sdleffler/egui
egui: an easy-to-use immediate mode GUI in pure Rust
sdleffler/ggez
Rust library to create a Good Game Easily
sdleffler/hecs
A handy ECS
sdleffler/hv-ecs
hecs fork used by Heavy (temporary)
sdleffler/hv-lua
mlua fork used by Heavy
sdleffler/luminance-glyph
A fast text renderer for luminance powered by glyph-brush
sdleffler/luminance-rs
Type-safe, type-level and stateless Rust graphics framework
sdleffler/MarisaBot
Discord bot
sdleffler/miniquad
Cross platform rendering for Rust
sdleffler/nalgebra.org
Source code for the website of the nalgebra project.
sdleffler/quad-url
Small crate to work with URL in miniquad/macroquad.
sdleffler/rlua
High level Lua bindings to Rust
sdleffler/rlua_serde
Serde (De)serializer implementation for rlua::Value
sdleffler/serde-hashkey
serde-based in-memory key serialization
sdleffler/Slab
An immediate mode GUI for the Love2D framework.
sdleffler/thunderdome
Arena type inspired by generational-arena
sdleffler/tiny-ecs
ECS for Lua
sdleffler/warmy
Hot-reloading loadable and reloadable resources