/2D-Tank-Test

Messing around with a 2D tank game in Unity.

Primary LanguageASP

Unity 2D Tank Test

Just messing around with a 2D tank game in Unity, something I've been wanting to do for a while.


  • Fix intro and gameover scenes to reflect the state of the game
  • Implement buttons to start the game, instructions, quit
  • Implement a scoring system, and have the gameover screen display that
  • Button on gameover scene to restart game, button to quit
  • Collision between bullet and house
  • House explodes
  • Fix collider issue with tank and bullet
  • Changed collider on tank to a trigger, added in OnTriggerEnter2D function to House script.
  • Find out why controls disappear when destroying houses with bullets, or crashing tank into house.
  • House turns into pile of rubble?
  • Find a non-Xbox control scheme
  • Backward tank movement
  • Tank tread animation
  • Sounds
  • Opening screen
  • Start game option
  • Credits option
  • Options option?
  • Game-over screen
  • Restart game option
  • Quit game option
  • Multiplayer Option
  • Figure out how start button on XBox controller will instantiate a copy of the tank, and be controlled by that controller only.
  • Figure out how to potentially do cell phone controller for tanks