Pinned Repositories
33_MMC3_8bitworkshop
example code MMC3 cc65 NES but running in 8bitworkshop
8bitworkshop_MMC3_siegegame
This is an MMC3 conversion of the snake game sample
BFRPG
A (partial) implementation of the Basic Fantasy RPG rules in C
ChristmasDemo
ConfigTest_MMC3_NESDougConfig
Here is a demo using NESDoug's MMC3 configuration formatted for 8bitworkshop. Try changing the line with crt0.s to link instead of resource, then back, and it'll boot then crash after a few seconds. What's weird is the downloaded ROM works on Mesen and real hardware!
FontBlitter
Apple II Font Blitter adapted from https://github.com/Michaelangel007/apple2_hgr_font_tutorial
hello_heap_minimaldemo
Working on a config to maximize the heap in an NES MMC3 project
MapDemo1
This is my ongoing C64 RPG project, written in C alternating between 8bitworkshop and the VSCode CC65 VICE debugger
segasaturn_helloworld_c
A simple Hello World demo in C not using any existing libraries
XINAGA
Cross-platform library inspired by SDL/DirectX for graphics/audio/IO on retro platforms (Commodore 64, Apple II...), XINAGA is a backronym for XINAGA is not a great acronym - a joke inspired by XNA and conveniently sounds like a JRPG ability affecting multiple targets
seanwiththebeard's Repositories
seanwiththebeard/MapDemo1
This is my ongoing C64 RPG project, written in C alternating between 8bitworkshop and the VSCode CC65 VICE debugger
seanwiththebeard/XINAGA
Cross-platform library inspired by SDL/DirectX for graphics/audio/IO on retro platforms (Commodore 64, Apple II...), XINAGA is a backronym for XINAGA is not a great acronym - a joke inspired by XNA and conveniently sounds like a JRPG ability affecting multiple targets
seanwiththebeard/33_MMC3_8bitworkshop
example code MMC3 cc65 NES but running in 8bitworkshop
seanwiththebeard/8bitworkshop_MMC3_siegegame
This is an MMC3 conversion of the snake game sample
seanwiththebeard/BFRPG
A (partial) implementation of the Basic Fantasy RPG rules in C
seanwiththebeard/ChristmasDemo
seanwiththebeard/ConfigTest_MMC3_NESDougConfig
Here is a demo using NESDoug's MMC3 configuration formatted for 8bitworkshop. Try changing the line with crt0.s to link instead of resource, then back, and it'll boot then crash after a few seconds. What's weird is the downloaded ROM works on Mesen and real hardware!
seanwiththebeard/FontBlitter
Apple II Font Blitter adapted from https://github.com/Michaelangel007/apple2_hgr_font_tutorial
seanwiththebeard/hello_heap
Working on a config for MMC3 with a space for heap so you can use malloc(), trying to move the heap into SRAM
seanwiththebeard/hello_heap_minimaldemo
Working on a config to maximize the heap in an NES MMC3 project
seanwiththebeard/segasaturn_helloworld_c
A simple Hello World demo in C not using any existing libraries
seanwiththebeard/Simple-C64-SID-Player-in-ASM-C-For-8bitworkshop
8bitworkshop Sample Conversion Simple C64 SID Player in ASM/C for CC65
seanwiththebeard/NES_MMC3_Example
This is an example of an NWS MMC3 8bitworkshop project that behaves differently on Mesen/Everdrive from the IDE emulator (JSNES, also works on FCEUX) - I think it has something to do with how pointers are handled or where they're stored given the bankednes.cfg memory segments