Made it work in VR with Oculus SDK Current version shows bubbles with morphing style
Experimenting with using ray marching to render signed distance functions in Unity. This is just a test project, so beware! It is very unoptimized and incomplete. See my video on this project here: https://www.youtube.com/watch?v=Cp5WWtMoeKg
To run this project you'll need to open it in the Unity game engine: https://unity3d.com/
Rendering of mandelbulb fractal: Simple scene showing cutting and blending operations: