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Made it work in VR with Oculus SDK Current version shows bubbles with morphing style

Ray Marching

Experimenting with using ray marching to render signed distance functions in Unity. This is just a test project, so beware! It is very unoptimized and incomplete. See my video on this project here: https://www.youtube.com/watch?v=Cp5WWtMoeKg

To run this project you'll need to open it in the Unity game engine: https://unity3d.com/

Rendering of mandelbulb fractal: Mandelbulb Simple scene showing cutting and blending operations: Scene