A simple set of basic routines for working with a 3x3x3 Rubik's Cube.
See the example in example/
for details.
-
Requirements: a C99 compiler (e.g. GCC)
-
Compile CubeCore
$ make
$ make test # optional
- Include in your C project
#include "cube.h"
or in your C++ project
extern "C" {
#include "cube.h"
}
- Compile including the
cube.o
file
$ gcc mycode.c cube.o
Each piece is represented by an (unsigned) 8-bit integer. The 4 least-significant bits determine which piece it is, the other 4 determine the orientation.
Edges are numbered as follows (see also cube.c): UF=0 UB=1 DB=2 DF=3 UR=4 UL=5 DL=6 DR=7 FR=8 FL=9 BL=10 BR=11
Corners are numbered as follows: UFR=0 UBL=1 DFL=2 DBR=3 UFL=4 UBR=5 DFR=6 DBL=7
The orientation of the edges is with respect to F/B, the orientation of corners is with respect to U/D.
The permutation of the center pieces is not stored. This means that the cube is assumed to be in a fixed orientation.
Reading and writing is not done directly via stdin / stdout, but via an array of char (called buf in the prototypes below).
Multiple representations of the cube as text are supported:
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H48: a human-readable format. Each edge is represented by two letters denoting the sides it belongs to and one number denoting its orientation (0 oriented, 1 mis-oriented). Similarly, each corner is represented by three letters and a number (0 oriented, 1 twisted clockwise, 2 twisted counter-clockwise).
The solved cube looks like this:
UF0 UB0 DB0 DF0 UR0 UL0 DL0 DR0 FR0 FL0 BL0 BR0 UFR0 UBL0 DFL0 DBR0 UFL0 UBR0 DFR0 DBL0
The cube after the moves R'U'F looks like this:
FL1 BR0 DB0 UR1 UF0 UB0 DL0 FR0 UL1 DF1 BL0 DR0 UBL1 DBR1 UFR2 DFR2 DFL2 UBL2 UFL2 DBL0
Whitespace (including newlines) between pieces is ignored when reading the cube. A single whitespace character is added between pieces when writing.
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SRC: format used to generate code for internal use. If OUT is the output in SRC format, one can use
cube_t cube = OUT
to declare a new cube object. -
LST: a format for internal use and generating code. The cube is printed as a comma-separated list of 20 integers, as they appear in cube_t. Corners come first, followed by edge (unlike H48).