Minimal example of project causing bug with "NavigationAgent" being recognized as simple "Node" in Godot 3.5
- Open with Godot 3.5 (tested with Mono Version)
- Debug from Visual Studio Code
Used VSC config:
{ // Use IntelliSense to learn about possible attributes. // Hover to view descriptions of existing attributes. // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 "version": "0.2.0", "configurations": [ { "name": "GDScript Godot", "type": "godot", "request": "launch", "project": "${workspaceFolder}", "port": 6007, "address": "127.0.0.1", "launch_game_instance": true, "launch_scene": false } ] }
- Get error:
Invalid call. Nonexistent function 'set_target_location' in base 'Node'.