Ninage Is Not A Game Engine
(But it can be used as a game engine)
It's purpose is to be an interactive media engine, games just happen to fall into that category.
The minimal code you need to run a NINAGE application
#include <ninage/Ninage.h>
#include "MainScene.h" // your scene
Ninage *app;
const Uint8 *state = SDL_GetKeyboardState(NULL);
void Ninage::main() {
MainScene* scene = new MainScene();
this->addScene(scene);
}
int main(int argc, char* args[]) {
app = new Ninage();
return app->run();
}
- Make sure you have the requirements.
Run the following commands:
git submodule init
git submodule update
git submodule sync
This will setup the project and make sure you have everything.
To make it easier to work on the core engine / lib, you can run the
develop.sh
script.
./develop.sh <directory-name-in-`NINAGE-examples`>
The
develop.sh
script will do the following:
- Compile and install the
core engine
- Compile and launch a specified example.
cd libninage
sudo make install
This will install the engine into your system / computer.
To compile an example, make sure you have installed the engine first, following the steps above.
Run these commands to compile and start the testgame:
cd NINAGE-examples/<example-dir>
make
./app.out
The app should be up and running.
wget -c http://www.ijg.org/files/jpegsrc.v8d.tar.gz
tar xzf jpegsrc.v8d.tar.gz
cd jpeg-8d
./configure
make
cp ./.libs/libjpeg.8.dylib /usr/local/opt/jpeg/lib