sebcrozet/kiss3d

The "WASM compatible" feature would benefit from clarification

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In the Readme, the very first feature of kiss3d is "WASM compatible", but it's never described (where I've been able to find it, at least) what this means. In particular, I'm thinking about the fact that there are multiple ways of compiling and packaging Rust into WASM, that are largely incompatible, including emscripten, wasm-pack and Trunk. The Readme for the WASM example only mentions Trunk, but does that mean it cannot use the other two?

I'm particularly interested in knowing if kiss3d could work with wasm-pack, which integrates more strongly with the JavaScript environment, allowing the use of actual web APIs that are very useful for web applications and games