ahrnbom
Software developer at NFA, with a PhD in mathematics. Working with deep learning, computer vision and related topics. Doing game development in my spare time.
@NFAutomation
Pinned Repositories
ensemble-objdet
A basic ensemble method for object detection. Given bounding boxes from multiple object detectors, output a single cohesive set of bounding boxes.
gbapfomgd
Source code for the book "Game Boy Assembly Programming for the Modern Game Developer"
gingerbread
A library with some standard functions for Game Boy games written in ASM
hatcat
The game Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics
l-veftw
A port of the Löve game framework to the Windows 10 UWP.
lua-uwp
A VS2015 project that lets your build Lua for Windows 10 UWP apps.
rabloromi
sorts
Segmentation multi-target tracking in real-time
strudl
STRUDL: Surveillance Tracking Using Deep Learning
ViratAnnotationObjectDetection
Object Detection-based annotations for some frames of the VIRAT dataset
ahrnbom's Repositories
ahrnbom/ensemble-objdet
A basic ensemble method for object detection. Given bounding boxes from multiple object detectors, output a single cohesive set of bounding boxes.
ahrnbom/gbapfomgd
Source code for the book "Game Boy Assembly Programming for the Modern Game Developer"
ahrnbom/gingerbread
A library with some standard functions for Game Boy games written in ASM
ahrnbom/strudl
STRUDL: Surveillance Tracking Using Deep Learning
ahrnbom/l-veftw
A port of the Löve game framework to the Windows 10 UWP.
ahrnbom/ViratAnnotationObjectDetection
Object Detection-based annotations for some frames of the VIRAT dataset
ahrnbom/sorts
Segmentation multi-target tracking in real-time
ahrnbom/luasocket-uwp
A VS2015 project that lets your build libluasocket for Windows 10 UWP apps.
ahrnbom/utocs
Standard Traffic Surveillance Video Dataset for Carla Simulator
ahrnbom/love-uwp
A VS2015 project that lets your build Löve for Windows 10 UWP apps.
ahrnbom/hatcat
The game Hat Cat and the Obvious Crimes Against the Fundamental Laws of Physics
ahrnbom/physfs-uwp
A Visual Studio project for running PhysFS in Windows 10 UWP apps in C++.
ahrnbom/pyscript-litestar-demo
Demonstration of how to use Pyscript and Litestar together, to run web software with Python on both frontend and backend
ahrnbom/awesome-gbdev
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
ahrnbom/hashcode2020
Our solution to the HashCode 2020 online qualification round
ahrnbom/rabloromi
ahrnbom/ssd_keras
Port of Single Shot MultiBox Detector to Keras
ahrnbom/swedishstyle
A crossword generator for Swedish-style crosswords
ahrnbom/AnubisCLI
A fork of Anubis, the Python obfuscator (https://github.com/0sir1ss/Anubis). Main difference is providing a sane CLI without bells and whistles
ahrnbom/darknet
Convolutional Neural Networks
ahrnbom/detectron2
Detectron2 is FAIR's next-generation platform for object detection and segmentation.
ahrnbom/direct_lidar_inertial_odometry
[IEEE ICRA'23] A new lightweight LiDAR-inertial odometry algorithm with a novel coarse-to-fine approach in constructing continuous-time trajectories for precise motion correction.
ahrnbom/enet-uwp
A VS2015 project that lets your build enet for Windows 10 UWP apps.
ahrnbom/gbdev.github.io
Landing page of the Game Boy development community
ahrnbom/GOTURN
Source code for paper: Learning to Track at 100 FPS with Deep Regression Networks, Held, et al. ECCV 2016
ahrnbom/guts
GUTS and a reimplementation of UTS
ahrnbom/hiddenlayer
Neural network graphs and training metrics for PyTorch, Tensorflow, and Keras.
ahrnbom/ml_class
ahrnbom/SDL-forlove
A tweaked version of SDL for use with LöveFTW
ahrnbom/tilemapgen-good
A fork of tilemapgen, aiming to make it possible to run it