AT&T and DevLab - Workshop - [2017.05.03]

Intro to 360 Video & Virtual Reality

Upcoming DevLab Events

  • Shape AT&T Tech Expo
    • July 14-15 in LA
    • shape.att.com

Lecture Pt. I

  • What is Virtual Reality?

    • "A computer-generated digital environment that can be experienced and interacted with as if it were real."
  • Reality - Augmented Reality - Mixed - Virtual Reality

  • Alternative Realities

    • AR
    • 360 Panoramic Still Images
      • Can produce hi-res images with single camera
    • VR
      • Fully virtual worlds
      • 3D modeling and animation tools
  • VR is not a new concept

    • Holmes Stereoscope (circa 1861)
    • Mattel View-Master (circa 1962)
    • VR arcades in the 80s
      • Costly equipment/low res & lag
  • Modern VR

    • Oculus Rift, HTC Vive, PSVR, Haptics, Hololens, Meta, GearVR [Gen 1-1.5]

Lab #1

  • Roundme
    • https://roundme.com/
    • Create account
    • Panoramic images on thumb drive
    • Upload images & audio file
    • Create Hotspots
      • Drag i icon to hotspot location and enter description
    • Blue/Green button toggle to view/edit
    • Various projections - little planet, panini, fisheye, etc.

Lecture Pt. II

  • VR Equipment

    • 360 Camera Gear
      • DSLR 360 camera array
      • Low-light performance
      • 6K+
      • High framerature capture capability
      • Use w/ drones, dive-proof cases
    • 360 Image/Video Processing & Software
  • Parallax

    • Displacement or difference in the apparent position of an object viewed along two different lines of sight
    • You can either stitch near OR far (background OR foreground objects) ... but not both
  • Stabilization

    • Monopod vs. Tripod
  • Lighting & Directing

    • Natural light is your friend
    • Watch for lens flares
    • Can add lights, but will be able to see rig in photos
    • Hide under/behind camera
    • Direct remotely (monitor)

Lab #2

  • Uploading a 360 video to YouTube
    • Video clips on thumbdrive
    • Use the "injected" file
    • Find uploaded video in YouTube app and select the Google Cardboard icon in lower right corner

Lecture Pt. III

  • Chris Milk

    • Look up his work
  • VR is a NEW LANGUAGE

  • Why Storytelling in VR?

    • Applications - Impact - Immersion - Presence - Perspective - Connection/Empathy
    • Experience
  • Cinematic VR vs. Traditional Filmmaking

    • Length of shot (enough time to look around)
  • Planning & Storyboard

    • Subject placement
    • Secondary action
    • Primary FOV
    • Stitch-lines
  • What is common to all VR development?

    • ITERATION! Define - Make - Learn

Lab #3

  • Building w/ Unity