- Shape AT&T Tech Expo
- July 14-15 in LA
- shape.att.com
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What is Virtual Reality?
- "A computer-generated digital environment that can be experienced and interacted with as if it were real."
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Reality - Augmented Reality - Mixed - Virtual Reality
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Alternative Realities
- AR
- 360 Panoramic Still Images
- Can produce hi-res images with single camera
- VR
- Fully virtual worlds
- 3D modeling and animation tools
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VR is not a new concept
- Holmes Stereoscope (circa 1861)
- Mattel View-Master (circa 1962)
- VR arcades in the 80s
- Costly equipment/low res & lag
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Modern VR
- Oculus Rift, HTC Vive, PSVR, Haptics, Hololens, Meta, GearVR [Gen 1-1.5]
- Roundme
- https://roundme.com/
- Create account
- Panoramic images on thumb drive
- Upload images & audio file
- Create Hotspots
- Drag i icon to hotspot location and enter description
- Blue/Green button toggle to view/edit
- Various projections - little planet, panini, fisheye, etc.
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VR Equipment
- 360 Camera Gear
- DSLR 360 camera array
- Low-light performance
- 6K+
- High framerature capture capability
- Use w/ drones, dive-proof cases
- 360 Image/Video Processing & Software
- 360 Camera Gear
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Parallax
- Displacement or difference in the apparent position of an object viewed along two different lines of sight
- You can either stitch near OR far (background OR foreground objects) ... but not both
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Stabilization
- Monopod vs. Tripod
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Lighting & Directing
- Natural light is your friend
- Watch for lens flares
- Can add lights, but will be able to see rig in photos
- Hide under/behind camera
- Direct remotely (monitor)
- Uploading a 360 video to YouTube
- Video clips on thumbdrive
- Use the "injected" file
- Find uploaded video in YouTube app and select the Google Cardboard icon in lower right corner
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Chris Milk
- Look up his work
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VR is a NEW LANGUAGE
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Why Storytelling in VR?
- Applications - Impact - Immersion - Presence - Perspective - Connection/Empathy
- Experience
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Cinematic VR vs. Traditional Filmmaking
- Length of shot (enough time to look around)
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Planning & Storyboard
- Subject placement
- Secondary action
- Primary FOV
- Stitch-lines
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What is common to all VR development?
- ITERATION! Define - Make - Learn
- Building w/ Unity