/ar-vr-history

Timeline of the History of Augmented and Virtual Reality

Timeline of Augmented and Virtual Reality

Explanation of Emojis:

โ— - important milestone (reading these entries only will give you a good general understanding of how AR and VR have advanced)

๐Ÿ“ - publication, scientific paper on the subject (in case you want to cite sources on AR/VR)

๐ŸŽฎ - video game hardware or software (if you are just interested in AR/VR in video games)

๐Ÿ“ฑ - mobile hardware or software (advancements in AR/VR on smart phones)

Timeline

  1. Stereoscopy (1780s - 1950s)
  2. Early Headsets (1950s - 1980s)
  3. Birth of Virtual Reality (1980s - 1990s)
  4. The Renaissance (2000s - )

Notes

  1. Dates
  2. Special Thanks
  3. Contribution

Timeline

Technological advancements and scientific achievements are aligned to the left. Depictions of AR and VR in popular culture are aligned to the right.

Click on the titles to expand them.

Stereoscopy

1787 - The Panorama Ars

1800

1838 - Stereoscope โ— ...

1850

1850 - Stereo Daguerreotype ...
1853/08 - First known Anaglyph (Farbenstereoscope) W. Rollmann in Stargard ...
1890 - Stereo Microscope ...

1900

1908 - Lenticular Printing Ars
1915 - First Anaglyph Film Edwin S Porter. ...
1922/12/27 - Teleview Active Shutter System ...
1930 - The Link Trainer Ars
1935 - Pygmalion's Spectacles โ— ...
1939 - The View-Master โ— ...

1950

1951 - Cinerame Widescreen ...
1952 - Bwana Devil โ— First 3D film craze ...
1952 - Polarized 3D films ...

Early Headsets

1957 - Sensorama โ— ...
1960 - Telesphere Mask (Stereoscopic-Television Apparatus) โ— Zenka
1961 - Headsight Ars
1962/08 - Sensorama patented Zenka
1963/01 - Television Goggles on Life's Cover โ— Zenka
1964 - Simulacron-3 Ars
1965 - The Ultimate Display โ—๐Ÿ“ ...
1968 - The Sword of Damocles โ— ...
1968/12 - The Sword of Damocles Sold Zenka
1973/04 - First handheld mobile phone by Motorola MobileAR
1973 - World on a Wire Ars
1975 - Star Trek's HoloDeck โ— ...
1976 - Dr Who's Matrix ...
1977 - Data Gloves (Sayre Glove) โ— Ars
1979/12 - McDonnell Douglas' VITAL HMD Zenka
1981/12 - Visually Coupled Airborne Systems Simulator Zenka
1982 - SubRoc-3D ๐ŸŽฎ ...
1982 - The Judas Mandala ...
1982 - Tron ...

Birth of Virtual Reality

1984 - VPL Research โ— Ars
1984/07/01 - Neuromancer โ— ...
1985 - IHADSS Zenka
1985 - NASA's VIEW Zenka, Ars (1986, 1990) ?
1986 - Jaron Lanier (VPL Research) establishes the term โ€œVirtual Realityโ€ โ— Ars
1987 - "Virtual Reality" is first mentioned in the Oxford English Dictionary Ars
1987/10/21 - Famicom 3D System ๐ŸŽฎ ...
1987/10 - SegaScope 3-D Glasses ๐ŸŽฎ ...
1989/03 - LEEP Cyberface Zenka
1989 - Nintendo Power Glove ๐ŸŽฎ ...
1990 - NASA's VIEW Zenka, Ars (1986, 1990) ?
1990 - Thomas P. Caudell develops the term โ€œaugmented realityโ€ โ—๐Ÿ“ Ars (1992?)
1991/01 - Virtual Research Flight Helmet Zenka
1991/10 - Virtuality (Virtual Group) โ— Zenka, Ars
1991 - CAVE โ— Ars (1995)?
1991/12 - FlightHelmet Ars (1995)?
1992 - First Smart Phone ๐Ÿ“ฑ Introduced at COMDEX 1992, IBM's Simon Personal Communicator MobileAR
1992 - The Lawnmover Man โ— ...
1992 - Snow Cash Ars
1993/03 - Tier-1 by VFrontier Zenka
1993/07 - Sega VR ๐ŸŽฎ ...
1993/12 - GPS achieves initial operational capability โ— officially named NAVSTAR-GPS MobileAR
1994/04 - The Chameleon: spatially aware palmtop computers https://dl.acm.org/citation.cfm?id=260460 MobileAR
1994 - Steve Mann's WearCam Look out through my glasses right now http://wearcam.org/myview.html MobileAR
1994 - Taxanomy of Mixed Reality Visual Displays โ—๐Ÿ“ Paul Milgram and Fumio Kishino write their seminal paper MobileAR
1994/09 - Aura Interactor ๐ŸŽฎ ...
1994/11 - Atari Jaguar ๐ŸŽฎ Zenka (Needed?)
1994/12 - VR4 by Virtual Research Zenka
1995 - NaviCam Jun Rekimoto and Katashi Nagao MobileAR
1995 - Audio Augmented Reality Benjamin Bederson MobileAR
1995/07 - Nintendo's Virtual Boy ๐ŸŽฎ ...
1995/07 - Cybermaxx by Victormaxx ๐ŸŽฎ Zenka
1995/10 - iGlassed by Virtual I/O Zenka
1995/10 - Strange Days Ars
1995/12 - Forte VX1 ๐ŸŽฎ Zenka, Ars
1995/12 - FOHMD (Fiber Optics) HMD for Tornado Zenka
1996 - 2D Matrix Markers โ— Jun Rekimoto MobileAR
1997 - First survey on Augmented Reality ๐Ÿ“ Ronald Azuma MobileAR
1997 - Mobile Augmented Reality System (MARS) ๐Ÿ“ฑ Steve Feiner MobileAR
1997 - Thad Starner on the possible applications of mobile AR ๐Ÿ“๐Ÿ“ฑ MobileAR
1997 - Camera Phone invented โ—๐Ÿ“ฑ Philippe Kahn MobileAR
1997/12 - HMD Glasstron by Sony Zenka
1998 - Map-in-the-hat (Tinmith) Bruce Thomas MobileAR
1999 - First GSM phone with built-in GPS receiver ๐Ÿ“ฑ Benefon Esc! NT2002 MobileAR
1999 - Wireless 802.11a/802.11b protocols defined โ— WiFi MobileAR
1999/01 - EyeTap ...
1999/01 - Tom Auer Doctoral Project ๐Ÿ“ Zenka
1999/03/31 - The Matrix โ— ...
1999 - eXistenZ Ars
1999 - AR Toolkit (Initial release) โ— Ars

2000

2000 - AR Quake ๐ŸŽฎ Ars
2000 - Battlefield Augmented Reality System (BARS) Simon Julier MobileAR
2000 - Sharp's commercial Camera Phone ๐Ÿ“ฑ MobileAR
2001 - Archeoguide for cultural heritages Vlahakis MobileAR
2001/04 - Full Immersion HMD VIM 6-panel by Kaiser Electro-Optics Inc. Zenka
2001 - RWWW AR Browser Kooper and MacIntyre MobileAR
2002 - Minority Report โ— ...
2003 - Human Pacman ๐ŸŽฎ Adrian David Cheok MobileAR
2003 - iLamps projector-camera system Ramesh Raskar MobileAR
2003/05/15 - The Matrix Reloaded ...
2003 - Mozzies, Siemens SX1 AR Camera Game ๐ŸŽฎ๐Ÿ“ฑ Mosquito Hunt MobileAR
2003/06/23 - Second Life โ— Ars
2003/11/05 - The Matrix Revolutions ...
2004 - Mobile 3D marker tracking ๐Ÿ“ฑ Mathias Mรถhring MobileAR
2004 - The Invisible Train ๐ŸŽฎ SIGGRAPH 2004 MobileAR
2005 - ARToolkit for Symbian ๐Ÿ“ฑ Anders Henrysson ports it MobileAR
2005 - Mobile Phones with 3-Axis Accelerometers ๐Ÿ“ฑ Sharp V603SH and Samsung SCH-S310 MobileAR
2005/12 - Cybermind VISETTE45SXGA Zenka
2006 - Nokia's Multi-Sensor Mobile AR (MARA) Prototype ๐Ÿ“ฑ AR guidance tool MobileAR
2006 - Rainbows End Ars
2007 - iPhne, the first multi-touch screen mobile ๐Ÿ“ฑ MobileAR
2008 - First 6DOF implementation of natural feature tracking in real-time on mobile phones ๐Ÿ“๐Ÿ“ฑ Wagner
2008 - Wikitude ๐Ÿ“ฑ MobileAR
2008 - Rise of Smartphones and Augmented Reality โ—๐Ÿ“ฑ Ars (nneded?)

The Renaissance

2009 - Oculus Rift Crescent Bay Prototype Zenka
2009 - MapLens Morrison MobileAR
2009 - Fiducial based Mobile tracking ๐Ÿ“๐Ÿ“ฑ Hagbi MobileAR
2009 - SiteLens ๐Ÿ“ฑ Sean White MobileAR
2009 - Layar โ—๐Ÿ“ฑ SPRXmobile MobileAR
2009/07 - Predecessor to Canon MREAL System for Mixed Reality Zenka
2010 - Vuzix Wrap AR 920 Zenka
2010/08 - Palmer Tech's PR1 Palmer Lucky's early VR prototypes Zenka
2010/09 - xSight HMD by Senetics Zenka
2012/01 - Sensics SmartGoggles by Natalia Immersive Zenka
2012/02 - Canon MReal Mixed Reality Headset Zenka
2012/04 - Google Glass โ— Zenka
2012/06 - Oculus Rift Prototype โ— Zenka
2013/01 - Vuzix M100๐Ÿ“ฑ Zenka
2013/08 - Oculus Rift Dev Kit 1 โ— Zenka (date?)
2013/09 - Samsung Gear VR โ—๐Ÿ“ฑ Zenka
2013/12 - Vuzix M2000AR HMD Zenka
2013/12 - Meta Pro Prototype v2.0 Zenka
2014/01 - CAST AR Zenka
2014/01 - ORA-X Headphones by Optinvent Zenka
2014/01 - Oculus Rift Crystal Cove Prototype Zenka
2014/01 - CyberEye 100 Zenka
2014/01 - Moverio BT-200 Smart Glasses Zenka
2014/01 - Laster SeeThru Zenka
2014/01 - Valve VR โ— Zenka
2014/03 - Oculus Dev Kit 2 โ— Zenka
2014/03 - Project Morpheus โ—๐ŸŽฎ Zenka
2014/04 - MergeVR ๐Ÿ“ฑ Zenka
2014/05 - Epson Moverio BT-200 Zenka
2014/06 - GameFace Labs Mark 5 Prototype Zenka
2014/06 - Google Cardboard โ—๐Ÿ“ฑ Zenka

(...)

Notes

Dates

Several events have multiple dates assigned to them as most sources cite different dates for projects, as they give more importance to different milestones. It is not always possible to pinpoint an event in time, and decide which exact date was more important in a project's lifecycle, from conceiving the idea, through developing a proof of concept version, to showing it off in public in a media event or publishing a paper on the subject.

Special Thanks

Contribution

Timelines, exhibitions and publications on the history of AR and VR are static. Using them as a basis, this repository was based on multiple sources in order to preserve a more accurate picture of the past, and allow others to expand it.

The reason why the timeline is separated, is to give a better understanding on the different waves of hype surrounding AR and VR.

Although almost every single one of these inventions have failed, leaving customers with unfulfilled promises, with most of their parent companies even going bankrupt, I have decided not to add information on when these companies went out of business or gave up on the idea of AR and VR for a time. These inventors were all ahead of their time with great visions, and should serve as encouraging role models to anyone in research and developement. Failure is part of coming up with new things, and no matter how great an idea and its execution are, having the technology ready does not equate to widespread adoption.

Feel free to contribute to this timeline or suggest clarifications.