Pinned Repositories
CornellBox-in-300Lines
Diffraction-Simulation
hugo-website
Minimalist Hugo template for academic websites
Introduction-to-Algorithms
mitsuba
Mitsuba renderer main repository
nori
Nori: an educational ray tracer
OpenGraphic
Graphic Engine & Game Engine lists
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Xeno
seerier's Repositories
seerier/Diffraction-Simulation
seerier/Xeno
seerier/CornellBox-in-300Lines
seerier/hugo-website
Minimalist Hugo template for academic websites
seerier/Introduction-to-Algorithms
seerier/mitsuba
Mitsuba renderer main repository
seerier/nori
Nori: an educational ray tracer
seerier/OpenGraphic
Graphic Engine & Game Engine lists
seerier/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
seerier/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
seerier/Ray-Tracing-Series
seerier/seerier
seerier/seerier.github.io
seerier/Short-Path-Algorithms
seerier/tungsten
High performance physically based renderer in C++11