/UminekoPort

A port of the Umineko no Naku Koro ni PS3 games.

Primary LanguageCMIT LicenseMIT

UminekoPort

A port of the Umineko no Naku Koro ni PS3 games (and Higurashi Sui too in the future!). Currently in a very, very early state, since I'm still deciphering the bytecode format.

Setup

I'll try to switch over to CMake ASAP, in the meantime you can replace include/library paths of the dependencies yourself in the project settings of the Visual Studio project.

In order to run the game, you will need to create a data/chiru_data/higu_data folder in the project folder UminekoPort (depending on which game you wish to play), then either copy the DATA.ROM file of one of the original games (can be found in PS3_GAME/USRDIR, the first game is what is being used for development at the moment, so I recommend that one) there or create a symbolic link to it.

At this point in time neither Chiru nor Higurashi Sui get very far after booting. If you want to give them a try anyway, change the static game variable at the top of src/engine/engine.cc to either "chiru" or "higu" and recompile.

License

UminekoPort is licensed under the MIT license.

Dependencies