Go and die with glory
Play Loot Survivor
Table of contents
- Game Design
- Technology
- [Infrastructure] (#🖥️-infrastructure)
- Contributing
Loot Survivor is an onchain Arcade machine game. You add some tokens, try to get the highscore and live for eternity onchain.
Each play through will be different and there is no end to the game. Every level just gets progressively harder.
Game Statistics
Each level up grants adventurers 1+ upgrade to help them survive their explorations. Although Luck cannot be upgraded directly, it can be increased by equipping jewelry items:- Strength: Boosts attack damage by 10%.
- Vitality: Increases health by +20ph and max health.
- Dexterity: Improves chances of successfully fleeing.
- Wisdom: Helps evade Beast ambushes.
- Intelligence: Aids in avoiding Obstacles.
- Luck: Raises chances of critical damage (cannot be upgraded directly).
Combat Logic
There are three categories of weapons and armor materials:
Weapons: Blade, Bludgeon, Magic
Armor materials: Cloth, Hide, Metal
Weapon vs. Armor Efficacy Chart
Weapon Type | Metal | Hide | Cloth |
---|---|---|---|
Blade | Weak | Fair | Strong |
Bludgeon | Fair | Strong | Weak |
Magic | Strong | Weak | Fair |
Weapons and Materials
The items are based off the OG loot contract
- Weapon
- Head
- Chest
- Hands
- Waist
- Feet
- Neck
- Ring
Weapon Types and Ranks
Weapon Type | Item Name | Rank |
---|---|---|
Blade | Katana | 1 |
Blade | Falchion | 2 |
Blade | Scimitar | 3 |
Blade | Long Sword | 4 |
Blade | Short Sword | 5 |
Bludgeon | Warhammer | 1 |
Bludgeon | Quarterstaff | 2 |
Bludgeon | Maul | 3 |
Bludgeon | Mace | 4 |
Bludgeon | Club | 5 |
Magic | Ghost Wand | 1 |
Magic | Grave Wand | 2 |
Magic | Bone Wand | 3 |
Magic | Wand | 4 |
Magic | Grimoire | 1 |
Magic | Chronicle | 2 |
Magic | Tome | 3 |
Magic | Book | 4 |
- Beasts
- Obstacles
The game is a work in progress and contributions are greatly appreciated.
Loot Survivor is an onchain game, designed to be immutable and permanently hosted on Starknet. We use advanced gas optimization to reduce costs on Starknet. A player's gamestate exists primarily in a single felt252, every action the player takes only updates a single storage slot.
- Client: Nextjs
- Indexer: Apibara
- Graphql: Strawberry, AIOHTTP
- Contracts: Cairo 1.0
- Indexer: Northflank loot-survivor-indexer
- Mongo DB: Northflank loot-survivor-mongo-goerli
- Graph QL: Northflank loot-survivor-graphql
Follow instructions here: https://docs.starknet.io/documentation/getting_started/environment_setup/
source ~/cairo_venv/bin/activate
export STARKNET_NETWORK=alpha-goerli
export STARKNET_WALLET=starkware.starknet.wallets.open_zeppelin.OpenZeppelinAccount
export CAIRO_COMPILER_DIR=~/.cairo/target/release/
export CAIRO_COMPILER_ARGS=--add-pythonic-hints
# you will have an account from the Starknet ENV setup
export ACCOUNT_NAME=INSERT_YOUR_ACCOUNT_NAME_HERE
export ADVENTURER_ID=INSERT_YOUR_ADVENTURER_ID_HERE
export STRENGTH=0
export DEXTERITY=1
export VITALITY=2
export INTELLIGENCE=4
export CHARISMA=5
export LORDS_ADDRESS=0x059dac5df32cbce17b081399e97d90be5fba726f97f00638f838613d088e5a47
export DAO_ADDRESS=0x020b96923a9e60f63a1829d440a03cf680768cadbc8fe737f71380258817d85b
# nav to dir
cd contracts/game
# build
scarb build
# declare
starknet declare --contract target/dev/game_Game.sierra.json --account $ACCOUNT_NAME
# deploy
# <classhash> will be in the output of the previous command
starknet deploy --class_hash 0x2958304935054101c0aeab16cf6507adda1c98b4d977af40d59c2ae75f05767 --max_fee 100000000000000000 --input $LORDS_ADDRESS $DAO_ADDRESS --account $ACCOUNT_NAME
# set contract address
export CONTRACT_ADDRESS=0x06ee32da9f22c736c4ef049719c0021380c302e5d449fbc8acf97489e16a9d05
starknet invoke --function mint --address $LORDS_ADDRESS --input 0x1feb9c05d31b70a1506decf52a809d57493bfcd5cc85d6a3e9fd54a12d64389 1000000000000000000000 0 --max_fee 10000000000000000 --account $ACCOUNT_NAME
starknet invoke --function approve --address $LORDS_ADDRESS --input $CONTRACT_ADDRESS 1000000000000000000000 0 --max_fee 10000000000000000 --account $ACCOUNT_NAME
starknet invoke --function start --address $CONTRACT_ADDRESS --input 12 123 0 0 0 0 --max_fee 10000000000000000 --account $ACCOUNT_NAME
starknet invoke --function explore --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 --max_fee 10000000000000000 --account $ACCOUNT_NAME
starknet invoke --function attack --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 --max_fee 10000000000000000 --account $ACCOUNT_NAME
starknet invoke --function flee --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 --max_fee 10000000000000000 --account $ACCOUNT_NAME
starknet invoke --function upgrade_stat --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 $CHARISMA --max_fee 10000000000000000 --account $ACCOUNT_NAME
starknet call --function get_adventurer --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 --account $ACCOUNT_NAME
starknet call --function get_health --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 --account $ACCOUNT_NAME
starknet call --function get_gold --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 --account $ACCOUNT_NAME
starknet call --function get_xp --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 --account $ACCOUNT_NAME
starknet call --function get_stat_upgrades_available --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 --account $ACCOUNT_NAME
starknet call --function get_base_charisma --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 --account $ACCOUNT_NAME
starknet call --function get_charisma --address $CONTRACT_ADDRESS --input $ADVENTURER_ID 0 --account $ACCOUNT_NAME