- Input: Framebuffer spceification
- Pass: shadow、geo、post processing......
- output: framebuffer
-
Init:
初始化各个render Pass
-
BeginScene:
设置场景参数:light、camera...
-
Submit:
提交模型,放入drawCommand
-
EndScene:
Flush drawCommand
-
处理各个RenderPass(有些可并行)
-
合成最终的framebuffer
-
将RenderAPI封装成与平台无关的最小RenderCommand,Render时只提交Command到queue,执行渲染时从queue取出各个commad执行
-
Math: glm
-
OpenGL: glad、glfw
-
UI: imgui、ImGuizmo
-
SceneSerializer: yaml-cpp
-
Image: stb_image
-
ECS: entt
-
Cross Platfrom Shader: VulkanSDK(spir-v)
- premake5-alpha16