/godot-staticmesh-generator

It's a plugin for create staticBody and colliders for all meshInstances of scene.

Primary LanguageGDScriptMIT LicenseMIT

Godot StaticMeshMaker plugin

It's a plugin that create staticBody and colliders in a scene.

Install

  • Add to addons forlder, and active plugin from project settings pannel
  • Then A new panel dock appears on the right bottom position.

How to use

Buttons

  • Create: By default add and staticBody and a trimesh collider to all MeshInstance children from active scene.
  • Remove: Remove all staticBody and colliders from all Meshinstances from active scene.
  • UpdateList: Show a meshinstances list from active scene and lets you change the kind of collider is going to be generated, from trimesh to convexMesh

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