Our project will be a 3D implementation of Frogger written with three.js. The game will respond to user inputs and move the frog accordingly. Collision detection will detect if the frog is hit by a car or jumps on a log. The game ends if the frog is hit by a car or jumps into the water. The setting of the game will be an outdoor space with a frog hopping around.
- implement game design
- model characters
- cars
- goal elements
- create setting
- background (skybox) - in progress by Elizabeth
- water texture
- other textures
- model characters
- implement game mechanics
- add scoring
- Three of the listed features:
- Animated character
- Picking
- complexity, attractiveness and playability
- programming style
- Initial game specification
- Gray box version
- Game that compiles and runs
- Listed features (3/4):
- Camera and object motion
- Collision Detection
- Skybox or environment map
- Custom modeling/texture mapping of something
- Logs are custom modeled in SketchUp