sezero/quakespasm
QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
CGPL-2.0
Issues
- 18
Geometry Rendering Distortion (Mac)
#80 opened by timbergeron - 13
Cannot get mission packs to load when using Flatpak
#111 opened by msmigiel - 7
- 4
- 21
- 2
issues with map starslave
#108 opened by j4reporting - 2
i can't enable m_filter
#102 opened by reignerdeustcher - 19
negative uints
#93 opened by Shpoike - 1
Border on screenshot
#89 opened by razzeee - 1
- 2
- 20
Case sensitive game command
#84 opened by Diordany - 1
- 7
Bad water transparency layering in start level
#53 opened by Macil - 5
Flatpak distribution
#86 opened by fpiesche - 11
Host & play on localhost
#85 opened by Diordany - 14
Increase default gl_farclip
#62 opened by Flecked42 - 8
Fog blending/banding issues
#76 opened by Flecked42 - 25
gl_overbright cvar not working
#77 opened by Flecked42 - 4
Issue with depth clamp extension
#78 opened by Flecked42 - 5
Flatpak build
#41 opened by mooreye - 26
Animated lights appear to be blended incorrectly with the static lightmap, resulting in odd colours
#47 opened by andyp123 - 14
- 1
Center Print Deletes Con Notify
#72 opened by timbergeron - 9
Glistening effect on distant water
#38 opened by Flecked42 - 3
Alpha sorting issues
#67 opened by Flecked42 - 1
- 1
- 4
Packet Overflows
#59 opened by Flecked42 - 4
Particle trails disappearing
#57 opened by Flecked42 - 9
Crash in `SV_AreaTriggerEdicts()` function
#64 opened by alexey-lysiuk - 20
Mac Windowed Mode Out Of Focus Input
#66 opened by timbergeron - 24
[BUG] - USB audio headset not outputting any sound, prevents the engine from gracefully shutting down
#63 opened by vide0hanz - 14
Increase instruction limit
#58 opened by Flecked42 - 2
- 4
- 7
Fullbrights ignored on liquid surfaces
#43 opened by mankrip - 22
Screen flashes are broken on some maps
#42 opened by Flecked42 - 21
Moving platforms are buggy in 0.95.0
#40 opened by AAS - 0
- 3
Lightmapped liquids support
#33 opened by fabiolimamp - 1
Cannot bind CAPS LOCK
#30 opened by daftmugi - 8
- 3
- 1
Provide a detailed documentation on how to compile and run the engine
#26 opened by YevheniiPokhvalii - 2
no audio with Intel Display Audio devices
#23 opened by j4reporting - 1
call modeset only when needed
#24 opened by j4reporting - 2
Stack corruption when printing edicts
#25 opened by alexey-lysiuk - 1
Shotgun start
#22 opened by JoBergeron - 6