A Tetris game implementation using Rust !
This implementation was inspired by OLC great video: https://www.youtube.com/watch?v=8OK8_tHeCIA
The only dep is crossterm for keyboard handling The screen rendering logic is (sort of) OS agnostic, at least for Win/Linux
A possible future improvement is to use: https://github.com/octotep/bevy_crossterm/ for a better player experience
Since I'm still learning Rust, I'm pretty sure that there are a ton of improvements to be made on the code. If you spot something to correct or improve feel free to open an issue or to do a pr.