spare-engine Open-source C++ game engine using OpenGL, SDL, Lua, Bullet physics I'm making a game engine mostly for fun and learning. High Level To-do List Finish OpenGL tutorial (here) Mostly done, I'll add lighting later Implement Entity-Component-System design (reference) Going to try different pre-made ECS implementations (corgi?) Add Lua scripts to game objects Add Bullet physics to game objects Load resources from zip archives Low priority