/spt-quest-tweaks

QoL/challenge quest tweaks

Primary LanguageJavaScriptMIT LicenseMIT

sgtlaggy's Quest Tweaks

Reveal All Quest Objectives

This mod will reveal all objectives that are hidden by default and only show up after completing other objectives.

One example is Broadcast - Part 1, the objective to place the Signal Jammer doesn't appear until you've entered the room.

Remove Time Gates

Remove waiting periods after some quests like Gunsmith.

Add Missing Setup Shotguns

The Setup quest requires an MP-series shotgun but this does not include the MP-43 sawed-off double barrel or MP-18 by default.

Rant: The MP-18 is classified as a shotgun in-game due to Russian law classifying all smooth-bore rifles as such. By that logic, the .366 rifles (VPO-209 and VPO-215) should also be classified as shotguns but they are not.

Only Require Level to start Lightkeeper

This option will remove all the prerequisite quests to start Network Provider - Part 1 and will only require a specific level. A value of 0 will disable this feature and leave the prerequisites in place.

Only Require Level to start Collector

This option will remove all prerequisite quests to start Collector and only require a specific level. A value of 0 will disable this and leave prerequisites in place.

Gunsmith Challenge

Inspired by SheefGG's hardcore gunsmith challenge.

This adds an Elimination objective for each weapon in the Gunsmith questline. These requirements are rather relaxed and don't exactly match the builds. As a result, ammo weight and stat differences from mods like Realism shouldn't affect viability. More specifically, it only checks for the correct weapon and any explicitly requested mods. It will not check for presence or absence of a magazine (unless explicitly required) or whether the weapon is folded.

The number and type of target can be changed in the config. Set number to 0 to disable. Valid target types are any, pmc, usec, bear, scav, raider, rogue, cultist, and boss.